My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Giant Dark Prince
Giant Snowball
Bats Barbarians Minion Horde Hog Rider
Zap
Bats Minion Horde Dark Prince
Barbarian Barrel
Barbarians Dark Prince
The Log
Barbarians Hog Rider Dark Prince
Earthquake
Barbarians Hog Rider
Arrows
Bats Minion Horde
Royal Delivery
Bats Barbarians Minion Horde Hog Rider Dark Prince
Fireball
Barbarians Minion Horde Hog Rider
Poison
Bats Barbarians Minion Horde
Lightning
Dark Prince
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Hog Rider Dark Prince Freeze Barbarians Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Giant Snowball Hog Rider Dark Prince

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Dark Prince
Giant Snowball
Hog Rider Barbarians Minion Horde Giant Dark Prince
Barbarians
Giant Snowball Hog Rider
Minion Horde
Giant Snowball Hog Rider Giant Dark Prince Freeze
Hog Rider
Bats Giant Snowball Freeze Barbarians Minion Horde Giant Dark Prince
Giant
Bats Dark Prince Giant Snowball Minion Horde Hog Rider
Dark Prince
Giant Bats Giant Snowball Minion Horde Hog Rider
Freeze
Hog Rider Minion Horde

Defense Synergies 0 8

Bats
Giant Snowball Dark Prince Freeze
Giant Snowball
Bats Barbarians Minion Horde Dark Prince
Barbarians
Giant Snowball Minion Horde
Minion Horde
Giant Snowball Barbarians Freeze
Hog Rider
Giant
Dark Prince
Bats Giant Snowball
Freeze
Bats Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Bats Dark Prince
Barbarians Minion Horde Bats Giant Snowball Dark Prince Freeze
Barbarians Minion Horde Bats Dark Prince
Barbarians Dark Prince
Freeze Bats Giant Snowball Dark Prince
Bats Giant Snowball Minion Horde Freeze
Barbarians
Barbarians Minion Horde
Giant Snowball Barbarians Minion Horde Dark Prince
Bats Barbarians Minion Horde Giant Snowball Dark Prince Freeze
Minion Horde Bats Giant Snowball
Barbarians Minion Horde Bats Giant Snowball Dark Prince Freeze
Bats Giant Snowball Barbarians Minion Horde Dark Prince Freeze
Barbarians Minion Horde
Barbarians Minion Horde Giant Snowball Freeze
Barbarians Minion Horde Bats Dark Prince
Bats Giant Snowball Barbarians Minion Horde Dark Prince
Giant Snowball Freeze Bats Barbarians Dark Prince
Barbarians
Dark Prince Bats Giant Snowball Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Dark Prince
Giant Snowball
Barbarians Bats Minion Horde Dark Prince
Dark Prince Bats Barbarians Minion Horde
Barbarians Minion Horde Dark Prince
Bats Giant Snowball Minion Horde Freeze
Dark Prince Bats Barbarians Minion Horde
Barbarians Minion Horde Dark Prince
Minion Horde Freeze Bats Giant Snowball Barbarians Dark Prince
Barbarians Minion Horde
Bats Barbarians Minion Horde Dark Prince
Giant Snowball Barbarians Dark Prince
Barbarians Dark Prince Minion Horde
Barbarians Minion Horde
Barbarians Bats Minion Horde Dark Prince Freeze
Bats Giant Snowball Barbarians Minion Horde Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Giant Snowball
Minion Horde
Barbarians Dark Prince Freeze
Giant Snowball Minion Horde Dark Prince
Bats Giant Snowball Minion Horde Freeze
Minion Horde
Giant Snowball Freeze
Giant Snowball
Bats Giant Snowball Minion Horde
Minion Horde Dark Prince
Giant Snowball
Giant Snowball
Minion Horde Freeze
Giant Snowball
Giant Snowball Minion Horde
Minion Horde
Giant Snowball Freeze
Bats Minion Horde
Giant Snowball Dark Prince
Giant Snowball
Minion Horde
Giant Snowball
Giant Snowball Barbarians Minion Horde
Giant Snowball Freeze Dark Prince
Minion Horde
Giant Snowball
Giant Snowball
Bats Giant Snowball Minion Horde
Bats Giant Snowball Minion Horde Freeze
Giant Snowball Minion Horde
Giant Snowball Minion Horde
Giant Snowball Minion Horde Freeze
Minion Horde
Giant Snowball
Minion Horde Bats Barbarians Dark Prince Freeze
Giant Snowball
Freeze
Minion Horde Dark Prince
Giant Snowball
Giant Snowball
Minion Horde Dark Prince
Bats Giant Snowball Minion Horde Freeze
Bats Giant Snowball
Giant Snowball Dark Prince Freeze

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