My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army
Giant Snowball
Bats Skeleton Barrel Skeleton Army Witch
Zap
Bats Skeleton Barrel Skeleton Army Witch
Barbarian Barrel
Skeleton Barrel Skeleton Army Witch
The Log
Skeleton Barrel Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Barrel Skeleton Army Witch
Royal Delivery
Bats Skeleton Barrel Mini P.E.K.K.A Skeleton Army Witch
Fireball
Skeleton Barrel Skeleton Army Witch
Poison
Bats Skeleton Barrel Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Barrel Skeleton Army Mini P.E.K.K.A Freeze Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Skeleton Barrel Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Mini P.E.K.K.A
Skeleton Barrel
Bats Mini P.E.K.K.A Mirror Freeze Witch Mega Knight
Mini P.E.K.K.A
Bats Skeleton Barrel Mirror Mega Knight
Mirror
Skeleton Barrel Mini P.E.K.K.A Skeleton Army Freeze
Skeleton Army
Mirror
Freeze
Skeleton Barrel Mirror
Witch
Skeleton Barrel Mega Knight
Mega Knight
Bats Skeleton Barrel Mini P.E.K.K.A Witch

Defense Synergies 1 12

Bats
Mini P.E.K.K.A Freeze Mega Knight
Skeleton Barrel
Mega Knight
Mini P.E.K.K.A
Bats Mirror Skeleton Army Freeze Witch
Mirror
Skeleton Army Mini P.E.K.K.A Mega Knight
Skeleton Army
Mirror Mini P.E.K.K.A Freeze
Freeze
Bats Mini P.E.K.K.A Skeleton Army Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Skeleton Barrel Mirror Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Mini P.E.K.K.A Skeleton Army Bats Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Bats Freeze
Mini P.E.K.K.A Skeleton Army Witch Bats Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Freeze Bats Mega Knight
Bats Freeze Witch
Skeleton Barrel Mega Knight
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Bats Skeleton Army Witch Freeze Mega Knight
Bats Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Freeze Witch
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Freeze Mega Knight
Mega Knight Bats Mini P.E.K.K.A Skeleton Army Witch
Mega Knight Bats Skeleton Army Witch
Freeze Witch Bats Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Skeleton Barrel Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Bats Skeleton Barrel Freeze Witch
Mini P.E.K.K.A Skeleton Army Bats Witch
Mini P.E.K.K.A Mega Knight Skeleton Army
Freeze Mega Knight Bats Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Witch
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Mini P.E.K.K.A Freeze
Bats Mega Knight Mini P.E.K.K.A Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Freeze
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Freeze
Mega Knight
Bats Skeleton Barrel Freeze Witch
Witch
Skeleton Barrel Freeze
Skeleton Barrel
Bats Mini P.E.K.K.A
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Freeze
Skeleton Barrel
Skeleton Barrel Witch
Skeleton Barrel Mega Knight
Freeze
Bats Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Mega Knight
Skeleton Barrel Witch Mega Knight
Mega Knight
Skeleton Barrel
Freeze Witch Mega Knight
Witch
Skeleton Barrel Witch
Skeleton Barrel Witch Mega Knight
Skeleton Barrel
Bats Witch
Bats Skeleton Barrel Freeze Witch
Mini P.E.K.K.A
Mega Knight
Freeze
Mega Knight
Skeleton Barrel Bats Skeleton Army Freeze Witch
Witch
Freeze
Mini P.E.K.K.A Mega Knight
Skeleton Barrel
Mega Knight
Bats Freeze Witch
Bats Witch
Skeleton Barrel Freeze Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: