My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elite Barbarians Balloon
Giant Snowball
Bats Skeleton Barrel Balloon Lumberjack
Zap
Bats Skeleton Barrel Firecracker Balloon
Barbarian Barrel
Skeleton Barrel Firecracker Elite Barbarians Lumberjack
The Log
Skeleton Barrel Firecracker Elite Barbarians Lumberjack
Earthquake
Firecracker
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Skeleton Barrel Firecracker Elite Barbarians Balloon Lumberjack
Fireball
Skeleton Barrel Firecracker Elite Barbarians Balloon Lumberjack
Poison
Bats Skeleton Barrel Firecracker Balloon
Lightning
Elite Barbarians Balloon Lumberjack
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Firecracker Freeze Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Balloon Firecracker Elite Barbarians Lumberjack
Skeleton Barrel
Bats Firecracker Freeze Balloon Lumberjack
Firecracker
Skeleton Barrel Bats Elite Barbarians Balloon Lumberjack
Elite Barbarians
Bats Firecracker The Log Lumberjack
Freeze
Balloon Skeleton Barrel
Balloon
Bats Freeze Lumberjack Skeleton Barrel Firecracker The Log
The Log
Elite Barbarians Balloon Lumberjack
Lumberjack
Balloon Bats Skeleton Barrel Firecracker Elite Barbarians The Log

Defense Synergies 1 8

Bats
Firecracker Freeze The Log Lumberjack
Skeleton Barrel
Firecracker
The Log Bats Lumberjack
Elite Barbarians
The Log
Freeze
Bats Lumberjack
Balloon
The Log
Firecracker Bats Elite Barbarians Lumberjack
Lumberjack
Bats Firecracker Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log
Elite Barbarians Lumberjack Bats Firecracker The Log
Lumberjack Bats Elite Barbarians Freeze
Elite Barbarians Lumberjack Bats Firecracker
Firecracker Elite Barbarians The Log Lumberjack
Freeze The Log Bats Firecracker Lumberjack
Bats Firecracker Freeze
Skeleton Barrel The Log
Elite Barbarians Lumberjack
Elite Barbarians Firecracker Lumberjack
Bats Firecracker Freeze The Log Lumberjack
Bats Firecracker
Lumberjack Bats Elite Barbarians Freeze The Log
Bats Firecracker Freeze The Log Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Freeze The Log Lumberjack
Bats Firecracker Elite Barbarians Lumberjack
Bats Firecracker Elite Barbarians The Log Lumberjack
Freeze The Log Bats Firecracker Lumberjack
Elite Barbarians Lumberjack
Bats Firecracker Elite Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians
Skeleton Barrel Firecracker Elite Barbarians The Log Lumberjack
Lumberjack Bats Elite Barbarians The Log
Lumberjack Bats Elite Barbarians The Log
Elite Barbarians Lumberjack
Firecracker Bats Skeleton Barrel Freeze
Bats Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Freeze Bats Firecracker Elite Barbarians The Log
Bats Elite Barbarians Lumberjack
Elite Barbarians The Log
Elite Barbarians Lumberjack
Firecracker
Elite Barbarians Bats Firecracker Freeze The Log Lumberjack
Bats Firecracker Elite Barbarians Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Freeze The Log
Firecracker Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Firecracker Freeze The Log
Firecracker The Log
Firecracker Bats Skeleton Barrel Freeze
Firecracker The Log
The Log Skeleton Barrel Firecracker Freeze
The Log Skeleton Barrel Firecracker
Bats Elite Barbarians Lumberjack
Firecracker Skeleton Barrel The Log
Firecracker
Skeleton Barrel Firecracker Elite Barbarians The Log
Skeleton Barrel Firecracker Freeze
Skeleton Barrel Firecracker Elite Barbarians The Log
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Freeze
Bats
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
The Log
The Log
Skeleton Barrel The Log
Firecracker Freeze The Log
Firecracker The Log Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Elite Barbarians Bats Firecracker
Bats Skeleton Barrel Firecracker Freeze
Elite Barbarians
The Log
Firecracker Freeze
Firecracker The Log
Skeleton Barrel Bats Freeze
Firecracker
Freeze
The Log
Firecracker Lumberjack
The Log Skeleton Barrel Firecracker
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Freeze The Log
Firecracker Bats
Skeleton Barrel Firecracker Freeze The Log

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