My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Battle Ram Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Battle Ram
Giant Snowball
Bats Skeleton Barrel Barbarians Battle Ram
Zap
Bats Skeleton Barrel Firecracker Battle Ram
Barbarian Barrel
Skeleton Barrel Firecracker Barbarians Battle Ram Electro Wizard
The Log
Skeleton Barrel Firecracker Barbarians Battle Ram
Earthquake
Firecracker Barbarians
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Skeleton Barrel Firecracker Barbarians Battle Ram Electro Wizard
Fireball
Skeleton Barrel Firecracker Barbarians Battle Ram Electro Wizard
Poison
Bats Skeleton Barrel Firecracker Barbarians Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Skeleton Barrel Firecracker Battle Ram Electro Wizard Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Skeleton Barrel Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Firecracker Battle Ram Barbarian Barrel
Skeleton Barrel
Bats Firecracker Battle Ram
Firecracker
Skeleton Barrel Bats Battle Ram Barbarian Barrel
Barbarians
Battle Ram
Bats Skeleton Barrel Firecracker Barbarian Barrel Electro Wizard
Rocket
Barbarian Barrel
Bats Firecracker Battle Ram
Electro Wizard
Battle Ram

Defense Synergies 0 6

Bats
Firecracker Barbarian Barrel Electro Wizard
Skeleton Barrel
Firecracker
Bats Barbarian Barrel Electro Wizard
Barbarians
Battle Ram
Rocket
Barbarian Barrel
Bats Firecracker Electro Wizard
Electro Wizard
Bats Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Firecracker Barbarian Barrel Electro Wizard
Barbarians Bats Firecracker Electro Wizard
Barbarians Rocket Bats Electro Wizard
Barbarians Bats Firecracker Electro Wizard
Firecracker Barbarians Rocket Barbarian Barrel
Barbarian Barrel Bats Firecracker Electro Wizard
Bats Rocket Electro Wizard Firecracker
Rocket Skeleton Barrel Barbarians Barbarian Barrel Electro Wizard
Barbarians
Firecracker Barbarians Barbarian Barrel Electro Wizard
Bats Barbarians Electro Wizard Firecracker Barbarian Barrel
Bats Firecracker Electro Wizard
Barbarians Bats Rocket Electro Wizard
Rocket Bats Firecracker Barbarians Barbarian Barrel Electro Wizard
Barbarians Electro Wizard
Barbarians Rocket Electro Wizard
Barbarians Bats Firecracker Electro Wizard
Bats Firecracker Barbarians Barbarian Barrel Electro Wizard
Barbarian Barrel Bats Firecracker Barbarians Electro Wizard
Barbarians Electro Wizard
Bats Firecracker Barbarians Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Rocket Barbarian Barrel
Barbarians Bats Rocket Electro Wizard
Rocket Bats Barbarians Barbarian Barrel Electro Wizard
Barbarians
Firecracker Rocket Bats Skeleton Barrel Electro Wizard
Rocket Bats Barbarians Electro Wizard
Barbarians
Rocket Electro Wizard Bats Firecracker Barbarians Barbarian Barrel
Barbarians
Bats Barbarians
Rocket Barbarians Electro Wizard
Barbarians Rocket
Firecracker Barbarians
Barbarians Electro Wizard Bats Firecracker Rocket Barbarian Barrel
Bats Firecracker Barbarians Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Rocket Barbarian Barrel
Firecracker Skeleton Barrel Barbarian Barrel Electro Wizard
Rocket Skeleton Barrel Barbarian Barrel
Skeleton Barrel Firecracker Barbarians Rocket Barbarian Barrel
Rocket Firecracker Barbarian Barrel
Firecracker Bats Skeleton Barrel Rocket
Firecracker
Skeleton Barrel Firecracker Barbarian Barrel
Skeleton Barrel Firecracker
Rocket Bats Electro Wizard
Firecracker Rocket Skeleton Barrel Barbarian Barrel Electro Wizard
Firecracker Rocket
Rocket Skeleton Barrel Firecracker Barbarian Barrel
Skeleton Barrel Firecracker Rocket Barbarian Barrel
Skeleton Barrel Firecracker Barbarian Barrel
Rocket Skeleton Barrel Firecracker Barbarian Barrel
Skeleton Barrel Firecracker Rocket Barbarian Barrel
Rocket Barbarian Barrel
Bats Rocket
Rocket Skeleton Barrel Firecracker Barbarian Barrel Electro Wizard
Rocket Skeleton Barrel Firecracker Barbarian Barrel
Rocket
Rocket
Rocket
Rocket Skeleton Barrel Barbarians Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Skeleton Barrel Barbarian Barrel Electro Wizard
Skeleton Barrel
Rocket Skeleton Barrel Firecracker Barbarian Barrel
Bats Firecracker Electro Wizard
Rocket Electro Wizard Bats Skeleton Barrel Firecracker
Rocket
Rocket Firecracker Electro Wizard
Rocket Firecracker
Skeleton Barrel Electro Wizard Bats Barbarians Rocket Barbarian Barrel
Rocket Firecracker Electro Wizard
Barbarian Barrel
Firecracker Rocket Electro Wizard
Skeleton Barrel Firecracker
Rocket
Firecracker
Bats Firecracker Rocket Electro Wizard
Firecracker Bats Rocket Electro Wizard
Skeleton Barrel Firecracker Rocket Barbarian Barrel Electro Wizard

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