My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Royal Delivery

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Clone
Giant Snowball
Fire Spirit Bats Skeleton Army Clone
Zap
Fire Spirit Bats Skeleton Army Clone
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Wizard Skeleton Army Clone
The Log
Fire Spirit Elite Barbarians Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Fire Spirit Bats Skeleton Army Clone
Royal Delivery
Fire Spirit Bats Elite Barbarians Valkyrie Wizard Skeleton Army Clone
Fireball
Elite Barbarians Wizard Skeleton Army Clone
Poison
Bats Wizard Skeleton Army Clone
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Skeleton Army Clone Fireball Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Skeleton Army Clone

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians
Bats
Valkyrie Elite Barbarians Clone
Elite Barbarians
Valkyrie Fire Spirit Bats Fireball Wizard
Fireball
Elite Barbarians
Valkyrie
Fire Spirit Bats Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie
Skeleton Army
Clone
Clone
Skeleton Army Bats

Defense Synergies 1 6

Fire Spirit
Valkyrie
Bats
Valkyrie
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie
Valkyrie
Elite Barbarians Fire Spirit Bats Fireball Wizard
Wizard
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Wizard
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Elite Barbarians Skeleton Army Bats Valkyrie
Skeleton Army Fire Spirit Bats Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Bats Valkyrie
Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Fire Spirit Bats Valkyrie
Bats Fire Spirit Fireball Wizard
Fireball Valkyrie
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Valkyrie
Bats Valkyrie Skeleton Army Fireball Wizard
Bats Fireball Wizard
Skeleton Army Fire Spirit Bats Elite Barbarians Fireball Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Skeleton Army Bats
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball
Wizard Bats Elite Barbarians Fireball Valkyrie Skeleton Army
Fire Spirit Fireball Bats Elite Barbarians Valkyrie Wizard Skeleton Army
Valkyrie Wizard Fire Spirit Bats Fireball
Elite Barbarians
Valkyrie Wizard Skeleton Army Fire Spirit Bats Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Fireball
Fireball Elite Barbarians Valkyrie Wizard
Skeleton Army Bats Elite Barbarians Valkyrie
Valkyrie Skeleton Army Bats Elite Barbarians Fireball
Elite Barbarians Valkyrie Skeleton Army
Fire Spirit Fireball Wizard Bats
Skeleton Army Bats Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Bats Elite Barbarians Fireball Valkyrie Skeleton Army
Skeleton Army
Bats Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Bats Fireball Valkyrie
Bats Valkyrie Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit Bats
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Bats Elite Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fire Spirit Fireball Wizard
Fire Spirit Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fire Spirit Bats Fireball Wizard
Bats Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Bats Fireball Skeleton Army
Fireball Fire Spirit Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball
Bats Fireball
Fireball

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