My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Prince P.E.K.K.A Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince Bandit
Giant Snowball
Bats Battle Ram Princess
Zap
Bats Battle Ram Prince Princess Bandit
Barbarian Barrel
Battle Ram Princess Bandit Electro Wizard
The Log
Battle Ram Prince Princess Bandit
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Battle Ram Prince P.E.K.K.A Princess Bandit Electro Wizard
Fireball
Battle Ram Princess Bandit Electro Wizard
Poison
Bats Princess Electro Wizard
Lightning
Battle Ram Prince Bandit Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Princess Bandit Battle Ram Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Princess Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Prince P.E.K.K.A Bandit
Battle Ram
The Log Bandit Bats P.E.K.K.A Princess Electro Wizard
Prince
Bats The Log Princess Electro Wizard
P.E.K.K.A
Electro Wizard Bats Battle Ram The Log Princess
The Log
Battle Ram Prince P.E.K.K.A Princess Bandit
Princess
Battle Ram Prince P.E.K.K.A The Log
Bandit
Battle Ram Bats The Log Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Prince Bandit

Defense Synergies 2 13

Bats
Prince P.E.K.K.A The Log Bandit Electro Wizard
Battle Ram
Prince
The Log Bats Electro Wizard
P.E.K.K.A
The Log Bats Princess Electro Wizard
The Log
Prince P.E.K.K.A Bats Princess Bandit Electro Wizard
Princess
P.E.K.K.A The Log Bandit
Bandit
Bats The Log Princess Electro Wizard
Electro Wizard
Bats Prince P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Bats Prince The Log Bandit Electro Wizard
Prince P.E.K.K.A Bats Bandit Electro Wizard
Prince P.E.K.K.A Bats Bandit Electro Wizard
Prince P.E.K.K.A The Log Princess
The Log Bats Bandit Electro Wizard
Bats Electro Wizard Princess
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Prince Princess
Prince Bandit Electro Wizard
Bats Electro Wizard The Log Princess Bandit
Bats Princess Electro Wizard
Prince P.E.K.K.A Bats The Log Bandit Electro Wizard
Bats Prince P.E.K.K.A The Log Princess Electro Wizard
P.E.K.K.A Prince Bandit Electro Wizard
Prince P.E.K.K.A The Log Bandit Electro Wizard
Bats Prince P.E.K.K.A Electro Wizard
Bats Prince The Log Bandit Electro Wizard
The Log Bats Princess Bandit Electro Wizard
P.E.K.K.A Prince Electro Wizard
Bats Prince P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Prince The Log
P.E.K.K.A Bandit Bats Prince The Log Electro Wizard
Prince P.E.K.K.A Bats The Log Bandit Electro Wizard
P.E.K.K.A Prince Bandit
Bats Princess Electro Wizard
Prince P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Prince
P.E.K.K.A Electro Wizard Bats Prince The Log Bandit
P.E.K.K.A
P.E.K.K.A Bats Prince
P.E.K.K.A Prince The Log Electro Wizard
Prince P.E.K.K.A Bandit
Princess
Electro Wizard Bats Prince P.E.K.K.A The Log
Bats P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
The Log Princess Bandit Electro Wizard
The Log Bandit
Prince The Log
The Log
Bats Princess
The Log Princess
The Log Princess
The Log Bandit
Bats Prince Electro Wizard
Prince The Log Princess Bandit Electro Wizard
Princess
The Log Princess Bandit
Princess Bandit
Princess Prince The Log
The Log Princess Bandit
The Log Princess Bandit
Bats
Prince The Log Princess Bandit Electro Wizard
The Log Princess
Prince The Log
Princess
Prince The Log
The Log
The Log Princess
The Log Princess Bandit Electro Wizard
Prince The Log Princess Bandit
The Log Bandit
Bats Princess Electro Wizard
Electro Wizard Bats
The Log Bandit
Princess Electro Wizard
P.E.K.K.A Prince
The Log Princess
Electro Wizard Bats Prince Princess Bandit
Princess Electro Wizard
The Log
Prince Princess Electro Wizard
The Log Princess
Prince P.E.K.K.A
Bats The Log Princess Electro Wizard
Bats Princess Electro Wizard
Prince The Log Princess Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: