My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Balloon Lava Hound
Giant Snowball
Bats Minions Goblin Gang Balloon Lava Hound
Zap
Bats Minions Goblin Gang Balloon Lava Hound
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Minions Goblin Gang Lava Hound
Royal Delivery
Bats Minions Goblin Gang Balloon Lava Hound
Fireball
Minions Goblin Gang Elixir Collector Balloon Lava Hound
Poison
Bats Minions Goblin Gang Elixir Collector Balloon Lava Hound
Lightning
Elixir Collector Balloon
Rocket
Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Freeze Balloon Elixir Collector Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Goblin Gang Freeze

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Minions
Minions
Lava Hound Bats Balloon
Goblin Gang
Balloon Lava Hound
Elixir Collector
Freeze
Balloon
Balloon
Bats Freeze Lava Hound Minions Goblin Gang
Lightning
Lava Hound
Lava Hound
Bats Minions Balloon Lightning Goblin Gang

Defense Synergies 0 3

Bats
Minions Freeze
Minions
Bats Freeze
Goblin Gang
Elixir Collector
Freeze
Bats Minions
Balloon
Lightning
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions
Bats Minions Goblin Gang
Goblin Gang Bats Minions Freeze Lightning
Bats Minions Goblin Gang
Lightning
Goblin Gang Freeze Bats Minions
Bats Minions Lightning Goblin Gang Freeze
Lightning
Minions Goblin Gang
Goblin Gang
Bats Minions Goblin Gang Freeze
Minions Bats Goblin Gang
Bats Minions Goblin Gang Freeze Lightning
Bats Minions Goblin Gang Freeze
Goblin Gang
Goblin Gang Freeze Lightning
Bats Minions Goblin Gang
Bats Minions Goblin Gang
Freeze Bats Minions
Goblin Gang Bats Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Lightning
Goblin Gang Bats Minions Lightning
Goblin Gang Lightning Bats
Goblin Gang
Bats Minions Goblin Gang Freeze
Goblin Gang Bats Minions Lightning
Freeze Lightning Bats Minions
Goblin Gang
Bats Minions
Lightning
Lightning Goblin Gang
Goblin Gang Bats Minions Freeze Lightning
Bats Minions Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze
Lightning
Lightning Freeze
Bats Minions Freeze
Freeze Lightning
Lightning
Lightning Bats Minions Goblin Gang
Lightning
Lightning
Lightning
Lightning Minions Freeze
Lightning
Lightning
Lightning
Lightning Freeze
Bats Minions Lightning
Lightning
Lightning
Lightning Minions
Lightning
Lightning
Lightning
Freeze
Lightning
Lightning
Lightning
Lightning Bats
Lightning Bats Minions Freeze
Lightning
Lightning
Lightning Freeze
Lightning
Lightning Bats Minions Goblin Gang Freeze
Lightning
Freeze
Lightning Goblin Gang
Lightning
Lightning
Bats Minions Goblin Gang Freeze Lightning
Bats Lightning
Lightning Freeze

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