My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Rascals Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Baby Dragon Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Miner
Giant Snowball
Bats Minions Baby Dragon Miner
Zap
Bats Minions
Barbarian Barrel
Rascals Ice Wizard Electro Wizard
The Log
Rascals
Earthquake
Arrows
Bats Minions Rascals
Royal Delivery
Bats Minions Rascals Baby Dragon Miner Ice Wizard Electro Wizard
Fireball
Minions Rascals Baby Dragon Ice Wizard Electro Wizard
Poison
Bats Minions Rascals Ice Wizard Electro Wizard
Lightning
Baby Dragon Ice Wizard Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Miner Ice Wizard Baby Dragon Poison Electro Wizard Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Miner Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Minions Rascals Baby Dragon
Minions
Miner Bats Rascals Baby Dragon
Rascals
Bats Minions Baby Dragon Miner Electro Wizard
Baby Dragon
Bats Minions Rascals Poison Miner Ice Wizard Electro Wizard
Poison
Miner Baby Dragon
Miner
Bats Minions Poison Rascals Baby Dragon Electro Wizard
Ice Wizard
Baby Dragon
Electro Wizard
Rascals Baby Dragon Miner

Defense Synergies 1 11

Bats
Minions Rascals Baby Dragon Ice Wizard Electro Wizard
Minions
Bats Baby Dragon Ice Wizard Electro Wizard
Rascals
Bats Baby Dragon
Baby Dragon
Ice Wizard Bats Minions Rascals
Poison
Ice Wizard Electro Wizard
Miner
Ice Wizard
Baby Dragon Bats Minions Poison
Electro Wizard
Bats Minions Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon Electro Wizard
Bats Minions Rascals Ice Wizard Electro Wizard
Bats Minions Rascals Ice Wizard Electro Wizard
Bats Minions Rascals Ice Wizard Electro Wizard
Poison
Bats Minions Rascals Baby Dragon Ice Wizard Electro Wizard
Bats Minions Electro Wizard Rascals Baby Dragon Poison Ice Wizard
Rascals Baby Dragon Poison Electro Wizard
Minions Rascals Ice Wizard
Rascals Miner Ice Wizard Electro Wizard
Bats Minions Poison Ice Wizard Electro Wizard Rascals Baby Dragon
Minions Bats Rascals Baby Dragon Poison Ice Wizard Electro Wizard
Bats Minions Rascals Ice Wizard Electro Wizard
Bats Minions Rascals Baby Dragon Poison Electro Wizard
Rascals Electro Wizard
Rascals Electro Wizard
Bats Minions Rascals Poison Electro Wizard
Bats Minions Rascals Baby Dragon Ice Wizard Electro Wizard
Baby Dragon Poison Bats Minions Rascals Ice Wizard Electro Wizard
Electro Wizard
Rascals Bats Minions Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Electro Wizard
Poison Electro Wizard Baby Dragon Miner
Bats Minions Rascals Electro Wizard
Bats Rascals Electro Wizard
Rascals
Poison Bats Minions Rascals Baby Dragon Ice Wizard Electro Wizard
Rascals Bats Minions Ice Wizard Electro Wizard
Rascals
Electro Wizard Bats Minions Baby Dragon Poison
Bats Minions Rascals
Poison Electro Wizard
Rascals
Rascals Baby Dragon
Rascals Electro Wizard Bats Minions Baby Dragon Poison
Bats Minions Poison Rascals Baby Dragon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Baby Dragon
Poison Baby Dragon Miner Ice Wizard Electro Wizard
Baby Dragon Poison Miner
Rascals Poison
Poison Baby Dragon
Poison Bats Minions Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison Miner
Bats Minions Poison Electro Wizard
Poison Miner Electro Wizard
Poison Baby Dragon
Poison Baby Dragon Miner
Minions Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Bats Minions
Baby Dragon Poison Electro Wizard
Baby Dragon Poison Miner
Minions Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison Miner Baby Dragon Ice Wizard Electro Wizard
Baby Dragon Poison Miner
Poison Miner Baby Dragon
Poison Bats Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Bats Minions Poison
Poison Miner
Poison Electro Wizard
Poison
Electro Wizard Bats Minions
Poison Baby Dragon Ice Wizard Electro Wizard
Poison Miner Rascals Baby Dragon Electro Wizard
Baby Dragon Poison
Poison
Bats Minions Rascals Baby Dragon Poison Electro Wizard
Bats Poison Electro Wizard
Poison Baby Dragon Miner Electro Wizard

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