My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Barbarian Barrel P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Battle Ram Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram P.E.K.K.A Electro Wizard Magic Archer
Fireball
Battle Ram Electro Wizard Magic Archer
Poison
Bats Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Void Mini P.E.K.K.A Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Void Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Ram Barbarian Barrel P.E.K.K.A
Mini P.E.K.K.A
Bats Barbarian Barrel Electro Wizard Magic Archer
Battle Ram
Magic Archer Bats Barbarian Barrel P.E.K.K.A Electro Wizard
Barbarian Barrel
Bats Mini P.E.K.K.A Battle Ram P.E.K.K.A
Void
P.E.K.K.A
Electro Wizard Magic Archer Bats Battle Ram Barbarian Barrel
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Battle Ram Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Mini P.E.K.K.A Electro Wizard

Defense Synergies 1 11

Bats
Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Barbarian Barrel Magic Archer
Battle Ram
Barbarian Barrel
Bats Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Void
P.E.K.K.A
Bats Barbarian Barrel Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Barbarian Barrel P.E.K.K.A Magic Archer
Magic Archer
Mini P.E.K.K.A Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Void Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Void Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Barbarian Barrel Bats Electro Wizard Magic Archer
Bats Electro Wizard Void Magic Archer
Barbarian Barrel Void P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Barbarian Barrel Electro Wizard
Bats Electro Wizard Barbarian Barrel Magic Archer
Bats Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard
Bats Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bats Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bats Barbarian Barrel Electro Wizard Magic Archer
Barbarian Barrel Bats Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bats Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Barrel Void P.E.K.K.A Electro Wizard
Void Electro Wizard Mini P.E.K.K.A Barbarian Barrel Magic Archer
P.E.K.K.A Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Barbarian Barrel Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Bats Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Void Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Void P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A Barbarian Barrel Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Void Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Magic Archer
Electro Wizard Bats Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Magic Archer
Bats Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Barbarian Barrel
Void Barbarian Barrel Electro Wizard Magic Archer
Barbarian Barrel Void Magic Archer
Barbarian Barrel Void
Barbarian Barrel Magic Archer
Bats Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Void
Bats Mini P.E.K.K.A Void Electro Wizard
Void Barbarian Barrel Electro Wizard Magic Archer
Void Magic Archer
Barbarian Barrel Void Magic Archer
Barbarian Barrel Void Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel
Bats Mini P.E.K.K.A
Void Mini P.E.K.K.A Barbarian Barrel Electro Wizard Magic Archer
Barbarian Barrel Magic Archer
Void Magic Archer
Void
Void
Barbarian Barrel Void
Barbarian Barrel Magic Archer
Void Barbarian Barrel Electro Wizard Magic Archer
Void Magic Archer
Void Barbarian Barrel Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Bats Void
Mini P.E.K.K.A Void
Void Magic Archer
Void Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Electro Wizard Bats Barbarian Barrel Void Magic Archer
Electro Wizard Magic Archer
Barbarian Barrel
Void Mini P.E.K.K.A Electro Wizard Magic Archer
Magic Archer
Void
P.E.K.K.A
Bats Electro Wizard Magic Archer
Bats Void Electro Wizard Magic Archer
Void Barbarian Barrel Electro Wizard Magic Archer

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