My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Prince Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Bandit
Giant Snowball
Bats Musketeer
Zap
Bats Prince Bandit
Barbarian Barrel
Musketeer Bandit Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Prince Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Prince Bandit Electro Wizard
Fireball
Musketeer Bandit Electro Wizard
Poison
Bats Musketeer Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Prince Bandit Electro Wizard
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Bandit Mini P.E.K.K.A Musketeer Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Bandit Mini P.E.K.K.A

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A
Bats Musketeer The Log Electro Wizard Mega Knight
Musketeer
Mini P.E.K.K.A Prince The Log Bandit Mega Knight
Prince
Mega Knight Bats Musketeer The Log Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Prince Bandit Mega Knight
Bandit
Bats Musketeer The Log Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Prince Bandit Mega Knight
Mega Knight
Bats Prince Mini P.E.K.K.A Musketeer The Log Bandit Electro Wizard

Defense Synergies 4 18

Bats
Mini P.E.K.K.A Musketeer Prince The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Bats Musketeer
Musketeer
The Log Bats Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Prince
The Log Bats Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Prince Bats Bandit Electro Wizard Mega Knight
Bandit
Bats Musketeer The Log Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Musketeer Prince The Log Bandit Mega Knight
Mega Knight
Bats Musketeer The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Electro Wizard
Mini P.E.K.K.A Bats Musketeer Prince The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Mega Knight Bats Musketeer Bandit Electro Wizard
Mini P.E.K.K.A Prince Bats Musketeer Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Prince The Log Mega Knight
The Log Bats Musketeer Bandit Electro Wizard Mega Knight
Bats Musketeer Electro Wizard
Musketeer The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Musketeer Prince Bandit Electro Wizard Mega Knight
Bats Electro Wizard Musketeer The Log Bandit Mega Knight
Musketeer Bats Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Bats Musketeer The Log Bandit Electro Wizard
Mega Knight Bats Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Prince The Log Bandit Electro Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Musketeer Prince Electro Wizard
Mega Knight Bats Musketeer Prince The Log Bandit Electro Wizard
The Log Bats Musketeer Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Musketeer Prince Electro Wizard
Mega Knight Bats Mini P.E.K.K.A Musketeer Prince The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Musketeer Prince The Log Mega Knight
Bandit Mega Knight Bats Mini P.E.K.K.A Musketeer Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Bats Musketeer The Log Bandit Electro Wizard
Mini P.E.K.K.A Musketeer Prince Bandit Mega Knight
Bats Musketeer Electro Wizard
Mini P.E.K.K.A Prince Bats Musketeer Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight Prince
Electro Wizard Mega Knight Bats Mini P.E.K.K.A Prince The Log Bandit
Musketeer
Mega Knight Bats Mini P.E.K.K.A Musketeer Prince
Mega Knight Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Bandit
Musketeer Mega Knight
Electro Wizard Bats Mini P.E.K.K.A Musketeer Prince The Log
Bats Mega Knight Mini P.E.K.K.A Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Musketeer The Log Bandit Electro Wizard
The Log Bandit
Musketeer Prince The Log
The Log Mega Knight
Bats Musketeer
Musketeer The Log
The Log
The Log Bandit
Bats Mini P.E.K.K.A Musketeer Prince Electro Wizard
Musketeer Prince The Log Bandit Electro Wizard
Musketeer
Musketeer The Log Bandit
Musketeer Bandit
Musketeer Prince The Log
Musketeer The Log Bandit
Musketeer The Log Bandit Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Prince The Log Bandit Electro Wizard Mega Knight
The Log Mega Knight
Musketeer Prince The Log Mega Knight
Musketeer Prince The Log
Musketeer The Log
The Log Mega Knight
The Log Musketeer Bandit Electro Wizard
Musketeer Prince The Log Bandit Mega Knight
Musketeer The Log Bandit
Bats Musketeer Electro Wizard
Electro Wizard Bats Musketeer
Mini P.E.K.K.A
Musketeer The Log Bandit Mega Knight
Electro Wizard
Prince Mega Knight
The Log
Electro Wizard Bats Musketeer Prince Bandit
Musketeer Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Prince Electro Wizard Mega Knight
The Log Musketeer
Musketeer Prince Mega Knight
Bats Musketeer The Log Electro Wizard
Bats Musketeer Electro Wizard
Musketeer Prince The Log Bandit Electro Wizard Mega Knight

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