My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Baby Dragon Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Baby Dragon Princess
Zap
Bats Princess
Barbarian Barrel
Wizard Princess Electro Wizard
The Log
Mini P.E.K.K.A Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Mini P.E.K.K.A Wizard Baby Dragon Princess Electro Wizard
Fireball
Wizard Baby Dragon Princess Electro Wizard
Poison
Bats Wizard Princess Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Princess Mini P.E.K.K.A Baby Dragon Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Princess Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mini P.E.K.K.A Rage Baby Dragon
Mini P.E.K.K.A
Giant Bats Wizard Rage Baby Dragon Princess Electro Wizard
Giant
Bats Mini P.E.K.K.A Rage Wizard Baby Dragon Princess Electro Wizard
Wizard
Mini P.E.K.K.A Giant Rage
Rage
Giant Bats Mini P.E.K.K.A Wizard Electro Wizard
Baby Dragon
Bats Mini P.E.K.K.A Giant Electro Wizard
Princess
Mini P.E.K.K.A Giant
Electro Wizard
Mini P.E.K.K.A Giant Rage Baby Dragon

Defense Synergies 1 7

Bats
Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Wizard Baby Dragon Princess
Giant
Wizard
Mini P.E.K.K.A Electro Wizard
Rage
Baby Dragon
Bats Mini P.E.K.K.A
Princess
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Princess
Bats Baby Dragon Electro Wizard
Bats Electro Wizard Wizard Baby Dragon Princess
Baby Dragon Electro Wizard
Mini P.E.K.K.A Princess
Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Wizard Baby Dragon Princess
Bats Wizard Baby Dragon Princess Electro Wizard
Mini P.E.K.K.A Bats Wizard Electro Wizard
Wizard Bats Mini P.E.K.K.A Baby Dragon Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Bats Mini P.E.K.K.A Electro Wizard
Bats Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Bats Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Bats Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Baby Dragon
Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A
Wizard Bats Baby Dragon Princess Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Mini P.E.K.K.A Baby Dragon
Bats Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Wizard
Wizard Baby Dragon Princess
Electro Wizard Bats Mini P.E.K.K.A Baby Dragon
Bats Mini P.E.K.K.A Wizard Baby Dragon Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess Electro Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Bats Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard
Bats Mini P.E.K.K.A Electro Wizard
Wizard Princess Electro Wizard
Wizard Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Princess Electro Wizard
Wizard Baby Dragon Princess
Baby Dragon
Wizard Princess
Baby Dragon
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess Electro Wizard
Wizard Baby Dragon Princess
Baby Dragon
Bats Wizard Baby Dragon Princess Electro Wizard
Electro Wizard Bats Wizard
Mini P.E.K.K.A
Wizard
Princess Electro Wizard
Wizard Princess
Electro Wizard Bats Princess
Wizard Baby Dragon Princess Electro Wizard
Mini P.E.K.K.A Wizard Baby Dragon Princess Electro Wizard
Wizard Baby Dragon Princess
Bats Baby Dragon Princess Electro Wizard
Bats Princess Electro Wizard
Baby Dragon Princess Electro Wizard

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