My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Lumberjack
Zap
Bats Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Guards Lumberjack
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Guards Electro Wizard Lumberjack
Fireball
Electro Wizard Lumberjack
Poison
Bats Guards Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Guards Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Guards

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Mini P.E.K.K.A Lumberjack
Zap
Arrows Electro Wizard Bats Mini P.E.K.K.A Valkyrie Guards Lumberjack
Arrows
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bats Zap Arrows Valkyrie Electro Wizard Lumberjack
Valkyrie
Bats Lumberjack Zap Mini P.E.K.K.A Electro Wizard
Guards
Zap Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Valkyrie Bats Zap Arrows Mini P.E.K.K.A Guards Electro Wizard

Defense Synergies 3 19

Bats
Zap Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Zap
Mini P.E.K.K.A Electro Wizard Bats Arrows Valkyrie Guards Lumberjack
Arrows
Zap Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Bats Arrows Valkyrie Guards
Valkyrie
Bats Zap Arrows Mini P.E.K.K.A Electro Wizard Lumberjack
Guards
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Bats Valkyrie Guards Lumberjack
Lumberjack
Bats Zap Arrows Valkyrie Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Valkyrie Guards Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Bats Zap Valkyrie Guards Electro Wizard Lumberjack
Bats Electro Wizard Zap Arrows
Zap Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Lumberjack
Guards Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Bats Valkyrie Guards Electro Wizard Zap Arrows Lumberjack
Arrows Bats Zap Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Valkyrie Guards Electro Wizard
Valkyrie Bats Zap Arrows Mini P.E.K.K.A Guards Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Arrows Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Arrows Bats Zap Valkyrie Guards Electro Wizard Lumberjack
Zap Arrows Valkyrie Bats Guards Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Bats Arrows Mini P.E.K.K.A Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Lumberjack Zap Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Valkyrie Lumberjack
Guards Lumberjack Bats Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Guards Lumberjack Bats Zap Electro Wizard
Mini P.E.K.K.A Valkyrie Guards Lumberjack
Arrows Bats Zap Electro Wizard
Mini P.E.K.K.A Guards Bats Valkyrie Electro Wizard Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Zap Electro Wizard Bats Mini P.E.K.K.A Valkyrie
Guards
Bats Mini P.E.K.K.A Valkyrie Guards Lumberjack
Zap Arrows Valkyrie Guards Electro Wizard
Mini P.E.K.K.A Valkyrie Guards Lumberjack
Valkyrie
Guards Electro Wizard Bats Zap Mini P.E.K.K.A Valkyrie Lumberjack
Bats Arrows Valkyrie Zap Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie Guards
Zap Arrows Valkyrie
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Mini P.E.K.K.A Guards Electro Wizard Lumberjack
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Wizard
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Bats Zap Arrows Electro Wizard
Zap Electro Wizard Bats Guards
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Bats Guards
Zap Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Arrows Zap
Zap Arrows
Zap Bats Guards Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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