My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Phoenix Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Mega Minion Valkyrie Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Night Witch
Giant Snowball
Bats Mega Minion Hog Rider Night Witch
Zap
Bats Firecracker Night Witch
Barbarian Barrel
Knight Firecracker Valkyrie Night Witch
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker Night Witch
Royal Delivery
Bats Knight Firecracker Mega Minion Valkyrie Hog Rider Night Witch
Fireball
Firecracker Mega Minion Hog Rider Night Witch
Poison
Bats Firecracker Mega Minion Night Witch
Lightning
Knight Mega Minion Valkyrie Night Witch
Rocket
Valkyrie Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Valkyrie Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Mega Minion Valkyrie Hog Rider Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Firecracker Mega Minion
Knight
Bats Firecracker Mega Minion Hog Rider The Log Night Witch
Firecracker
Knight Hog Rider Bats Mega Minion Valkyrie
Mega Minion
Knight Bats Firecracker Valkyrie
Valkyrie
Bats Hog Rider Firecracker Mega Minion
Hog Rider
Bats Knight Firecracker Valkyrie The Log
The Log
Hog Rider Knight
Night Witch
Knight

Defense Synergies 5 13

Bats
Knight Firecracker Valkyrie The Log
Knight
Bats Firecracker Mega Minion The Log Night Witch
Firecracker
Knight Valkyrie The Log Bats Mega Minion Night Witch
Mega Minion
Knight Firecracker Valkyrie The Log Night Witch
Valkyrie
Firecracker Bats Mega Minion The Log Night Witch
Hog Rider
The Log
Firecracker Bats Knight Mega Minion Valkyrie Night Witch
Night Witch
Knight Firecracker Mega Minion Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mega Minion Valkyrie The Log
Bats Knight Firecracker Mega Minion Valkyrie The Log Night Witch
Bats Knight Mega Minion Valkyrie Night Witch
Night Witch Bats Knight Firecracker Mega Minion Valkyrie
Firecracker Valkyrie The Log
The Log Bats Firecracker Mega Minion Valkyrie Night Witch
Bats Mega Minion Firecracker Night Witch
Valkyrie The Log
Night Witch
Knight Firecracker Valkyrie Night Witch
Bats Valkyrie Knight Firecracker Mega Minion The Log Night Witch
Mega Minion Bats Firecracker Night Witch
Night Witch Bats Knight Valkyrie The Log
Valkyrie Bats Firecracker Mega Minion The Log Night Witch
Knight
The Log
Bats Knight Firecracker Valkyrie Night Witch
Bats Knight Firecracker Mega Minion Valkyrie The Log Night Witch
Valkyrie The Log Bats Knight Firecracker Mega Minion
Valkyrie Bats Knight Firecracker The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Firecracker Mega Minion Valkyrie The Log
Bats Knight Valkyrie The Log
Valkyrie Bats Knight The Log Night Witch
Knight Valkyrie Night Witch
Firecracker Bats
Bats Knight Mega Minion Valkyrie Night Witch
Knight Valkyrie
Bats Knight Firecracker Mega Minion Valkyrie The Log
Mega Minion
Bats Knight Mega Minion Valkyrie
Valkyrie The Log
Knight Valkyrie Night Witch
Firecracker Valkyrie
Bats Knight Firecracker Mega Minion Valkyrie The Log Night Witch
Bats Valkyrie Firecracker Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker The Log
The Log
Knight Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Bats Mega Minion
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Night Witch
Firecracker Knight Valkyrie The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats Night Witch
Firecracker Mega Minion The Log
Firecracker Valkyrie The Log
The Log Night Witch
The Log
The Log
Firecracker The Log Valkyrie
Mega Minion
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker Night Witch
Bats Firecracker Mega Minion
Mega Minion Night Witch
The Log Night Witch
Firecracker
Firecracker The Log
Bats Night Witch
Firecracker Mega Minion
The Log
Knight Firecracker Mega Minion Valkyrie
The Log Firecracker
Firecracker Mega Minion
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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