My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Lumberjack
Zap
Bats
Barbarian Barrel
Knight Wizard Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Hog Rider Wizard Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Electro Wizard Lumberjack
Poison
Bats Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Mini P.E.K.K.A Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mini P.E.K.K.A Lumberjack
Knight
Bats Hog Rider Wizard Electro Wizard Lumberjack
Mini P.E.K.K.A
Bats Hog Rider Wizard Electro Wizard Lumberjack
Hog Rider
Bats Knight Mini P.E.K.K.A Wizard Rocket Electro Wizard Lumberjack
Wizard
Knight Mini P.E.K.K.A Hog Rider Lumberjack
Rocket
Hog Rider
Electro Wizard
Knight Mini P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Bats Knight Mini P.E.K.K.A Hog Rider Wizard Electro Wizard

Defense Synergies 3 10

Bats
Knight Mini P.E.K.K.A Electro Wizard Lumberjack
Knight
Bats Electro Wizard Mini P.E.K.K.A Wizard Lumberjack
Mini P.E.K.K.A
Electro Wizard Bats Knight Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket
Electro Wizard
Knight Mini P.E.K.K.A Bats Wizard Lumberjack
Lumberjack
Bats Knight Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Knight Electro Wizard
Mini P.E.K.K.A Rocket Lumberjack Bats Knight Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Knight Electro Wizard
Mini P.E.K.K.A Rocket Lumberjack
Bats Electro Wizard Lumberjack
Bats Rocket Electro Wizard Wizard
Rocket Electro Wizard
Mini P.E.K.K.A Lumberjack
Knight Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Electro Wizard Knight Wizard Lumberjack
Bats Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Knight Wizard Rocket Electro Wizard
Wizard Rocket Bats Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Knight Electro Wizard Lumberjack
Rocket Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Bats Knight Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Knight Wizard Electro Wizard Lumberjack
Wizard Bats Knight Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Bats Knight Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Wizard Rocket Lumberjack
Lumberjack Bats Knight Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket Lumberjack Bats Knight Electro Wizard
Knight Mini P.E.K.K.A Lumberjack
Wizard Rocket Bats Electro Wizard
Mini P.E.K.K.A Rocket Bats Knight Electro Wizard Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Rocket Electro Wizard Bats Knight Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A Lumberjack
Rocket Electro Wizard
Mini P.E.K.K.A Rocket Knight Wizard Lumberjack
Wizard
Electro Wizard Bats Knight Mini P.E.K.K.A Rocket Lumberjack
Bats Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Electro Wizard
Rocket
Knight Rocket
Wizard Rocket
Wizard Bats Rocket
Wizard
Wizard
Wizard
Rocket Bats Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket Knight Wizard Electro Wizard
Wizard Rocket
Rocket Knight
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Electro Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Wizard Electro Wizard
Wizard
Rocket
Bats Wizard Electro Wizard
Rocket Electro Wizard Bats Wizard
Mini P.E.K.K.A
Wizard Rocket
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Bats Rocket
Rocket Wizard Electro Wizard
Knight Mini P.E.K.K.A Wizard Rocket Electro Wizard Lumberjack
Wizard
Rocket
Bats Rocket Electro Wizard
Bats Rocket Electro Wizard
Rocket Electro Wizard

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