My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang Musketeer Furnace
Zap
Bats Goblin Gang Furnace
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Musketeer Furnace Wizard
The Log
Goblin Gang Elite Barbarians Musketeer Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Knight Goblin Gang Elite Barbarians Musketeer Wizard
Fireball
Goblin Gang Elite Barbarians Musketeer Furnace Wizard
Poison
Bats Goblin Gang Musketeer Furnace Wizard
Lightning
Knight Elite Barbarians Musketeer Furnace Wizard
Rocket
Elite Barbarians Musketeer Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Musketeer Furnace Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Goblin Gang Musketeer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elite Barbarians
Knight
Bats Goblin Gang Musketeer Elite Barbarians Furnace Wizard
Goblin Gang
Knight
Elite Barbarians
Bats Knight Furnace Wizard
Musketeer
Knight
Furnace
Knight Elite Barbarians
Wizard
Knight Elite Barbarians
Freeze

Defense Synergies 4 8

Bats
Knight Musketeer Freeze
Knight
Bats Goblin Gang Musketeer Furnace Wizard
Goblin Gang
Knight Musketeer Furnace
Elite Barbarians
Wizard
Musketeer
Knight Goblin Gang Bats Furnace
Furnace
Knight Goblin Gang Musketeer
Wizard
Knight Elite Barbarians Freeze
Freeze
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard
Elite Barbarians Bats Knight Goblin Gang Musketeer Furnace
Goblin Gang Furnace Bats Knight Elite Barbarians Musketeer Freeze
Elite Barbarians Bats Knight Goblin Gang Musketeer Furnace
Elite Barbarians
Goblin Gang Freeze Bats Musketeer Furnace
Bats Musketeer Furnace Goblin Gang Wizard Freeze
Musketeer
Goblin Gang Elite Barbarians Musketeer Furnace
Knight Goblin Gang Elite Barbarians Musketeer
Bats Goblin Gang Knight Musketeer Furnace Wizard Freeze
Musketeer Bats Goblin Gang Furnace Wizard
Furnace Bats Knight Goblin Gang Elite Barbarians Musketeer Wizard Freeze
Wizard Bats Goblin Gang Furnace Freeze
Elite Barbarians Knight Goblin Gang Furnace
Goblin Gang Elite Barbarians Furnace Freeze
Wizard Bats Knight Goblin Gang Elite Barbarians Musketeer Furnace
Bats Knight Goblin Gang Elite Barbarians Musketeer Furnace Wizard
Furnace Wizard Freeze Bats Knight Musketeer
Elite Barbarians Musketeer
Goblin Gang Wizard Bats Knight Elite Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Furnace
Knight Goblin Gang Elite Barbarians Musketeer Wizard
Goblin Gang Bats Knight Elite Barbarians Musketeer Furnace
Goblin Gang Bats Knight Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Musketeer
Furnace Wizard Bats Goblin Gang Musketeer Freeze
Goblin Gang Bats Knight Elite Barbarians Musketeer Furnace
Knight Elite Barbarians
Freeze Bats Knight Elite Barbarians
Goblin Gang Musketeer
Bats Knight Elite Barbarians Musketeer
Elite Barbarians
Elite Barbarians Knight Goblin Gang Wizard
Wizard Musketeer Furnace
Goblin Gang Elite Barbarians Bats Knight Musketeer Furnace Freeze
Bats Elite Barbarians Musketeer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze
Musketeer
Knight Musketeer Freeze
Wizard Furnace
Wizard Bats Musketeer Furnace Freeze
Musketeer Furnace Wizard
Wizard Freeze
Wizard
Bats Goblin Gang Elite Barbarians Musketeer
Knight Musketeer Wizard
Musketeer Wizard
Knight Elite Barbarians Musketeer
Musketeer Freeze
Elite Barbarians Musketeer Furnace
Musketeer Furnace Wizard
Musketeer Furnace Wizard
Freeze
Bats
Musketeer Wizard
Wizard
Musketeer
Wizard
Musketeer
Musketeer
Freeze Furnace Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Elite Barbarians Bats Musketeer Furnace Wizard
Bats Musketeer Wizard Freeze
Elite Barbarians
Musketeer Wizard
Freeze
Wizard
Bats Goblin Gang Musketeer Freeze
Musketeer Wizard
Freeze
Knight Goblin Gang Musketeer Wizard
Musketeer Wizard
Elite Barbarians Musketeer
Bats Goblin Gang Elite Barbarians Musketeer Freeze
Bats Musketeer
Musketeer Freeze

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