My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Inferno Dragon
Zap
Bats Goblin Gang X-Bow Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Bomb Tower X-Bow
The Log
Goblin Gang X-Bow
Earthquake
Goblin Gang Bomb Tower X-Bow
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Inferno Dragon
Fireball
Goblin Gang Bomb Tower X-Bow Inferno Dragon
Poison
Bats Goblin Gang Bomb Tower X-Bow
Lightning
Knight Bomb Tower X-Bow Inferno Dragon
Rocket
Bomb Tower X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Bomb Tower Freeze Inferno Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight X-Bow Inferno Dragon
Knight
Bats Goblin Gang X-Bow The Log
Goblin Gang
Knight X-Bow
Bomb Tower
Freeze
X-Bow
Knight The Log Bats Goblin Gang
The Log
X-Bow Knight
Inferno Dragon
Bats

Defense Synergies 6 11

Bats
Knight Bomb Tower Freeze X-Bow The Log Inferno Dragon
Knight
Bats Goblin Gang Bomb Tower X-Bow The Log
Goblin Gang
Knight Bomb Tower X-Bow The Log Inferno Dragon
Bomb Tower
Knight The Log Bats Goblin Gang
Freeze
Bats
X-Bow
Knight The Log Bats Goblin Gang
The Log
Bomb Tower X-Bow Bats Knight Goblin Gang Inferno Dragon
Inferno Dragon
Bats Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight X-Bow The Log
Bomb Tower Inferno Dragon Bats Knight Goblin Gang X-Bow The Log
Goblin Gang Bomb Tower Bats Knight Freeze Inferno Dragon
Bomb Tower Inferno Dragon Bats Knight Goblin Gang
Bomb Tower X-Bow The Log
Goblin Gang Freeze The Log Bats Bomb Tower X-Bow
Bats Inferno Dragon Goblin Gang Bomb Tower Freeze X-Bow
Bomb Tower X-Bow The Log
Inferno Dragon Goblin Gang Bomb Tower X-Bow
Knight Goblin Gang
Bats Goblin Gang Knight Bomb Tower Freeze X-Bow The Log
Inferno Dragon Bats Goblin Gang
Bomb Tower Bats Knight Goblin Gang Freeze X-Bow The Log
Bomb Tower Bats Goblin Gang Freeze X-Bow The Log
Inferno Dragon Knight Goblin Gang Bomb Tower X-Bow
Bomb Tower Goblin Gang Freeze X-Bow The Log Inferno Dragon
Bomb Tower Bats Knight Goblin Gang X-Bow
Bomb Tower Bats Knight Goblin Gang X-Bow The Log
Bomb Tower Freeze The Log Bats Knight Inferno Dragon
Bomb Tower Inferno Dragon
Goblin Gang Bats Knight Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang X-Bow
Knight Goblin Gang Bomb Tower X-Bow The Log Inferno Dragon
Goblin Gang Bats Knight Bomb Tower The Log
Goblin Gang Bats Knight X-Bow The Log
Knight Goblin Gang Inferno Dragon
Bats Goblin Gang Bomb Tower Freeze
Goblin Gang Bats Knight Bomb Tower
Knight Bomb Tower Inferno Dragon
Freeze Bats Knight Bomb Tower X-Bow The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight Bomb Tower
The Log
Knight Goblin Gang Bomb Tower
Bomb Tower
Goblin Gang Bats Knight Bomb Tower Freeze X-Bow The Log Inferno Dragon
Bats Bomb Tower Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze X-Bow The Log
X-Bow The Log
X-Bow The Log
Knight Freeze The Log
The Log
Bats Freeze
The Log
X-Bow The Log Freeze
The Log X-Bow
Bats Goblin Gang X-Bow
Knight X-Bow The Log
Knight The Log
Freeze X-Bow
X-Bow The Log
X-Bow The Log
X-Bow The Log
Freeze
Bats
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Freeze The Log
Inferno Dragon
X-Bow The Log
X-Bow The Log
X-Bow The Log
Bats X-Bow
Bats Freeze
X-Bow The Log
Freeze
The Log
Bats Goblin Gang Freeze X-Bow
Freeze
The Log
Knight Goblin Gang
The Log
Bats Goblin Gang Freeze The Log
Bats
Freeze X-Bow The Log

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