My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill
Giant Snowball
Bats Goblin Drill
Zap
Bats Firecracker Goblin Drill
Barbarian Barrel
Knight Firecracker Valkyrie Goblin Drill Electro Wizard
The Log
Firecracker Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Bats Firecracker Goblin Drill
Royal Delivery
Bats Knight Firecracker Valkyrie Goblin Drill Electro Wizard
Fireball
Firecracker Goblin Drill Electro Wizard
Poison
Bats Firecracker Goblin Drill Electro Wizard
Lightning
Knight Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Tornado Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Tornado Valkyrie Goblin Drill Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Firecracker Goblin Drill
Knight
Bats Firecracker Goblin Drill Electro Wizard
Firecracker
Knight Bats Valkyrie Tornado Goblin Drill Mega Knight
Valkyrie
Bats Firecracker Tornado Electro Wizard
Tornado
Firecracker Valkyrie Mega Knight
Goblin Drill
Bats Knight Firecracker Mega Knight
Electro Wizard
Knight Valkyrie Mega Knight
Mega Knight
Bats Firecracker Tornado Goblin Drill Electro Wizard

Defense Synergies 4 17

Bats
Knight Firecracker Valkyrie Goblin Drill Electro Wizard Mega Knight
Knight
Bats Firecracker Electro Wizard Tornado
Firecracker
Knight Valkyrie Bats Tornado Electro Wizard Mega Knight
Valkyrie
Firecracker Bats Tornado Goblin Drill Electro Wizard
Tornado
Knight Firecracker Valkyrie Goblin Drill Electro Wizard Mega Knight
Goblin Drill
Bats Valkyrie Tornado Electro Wizard
Electro Wizard
Knight Bats Firecracker Valkyrie Tornado Goblin Drill Mega Knight
Mega Knight
Bats Firecracker Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Electro Wizard
Bats Knight Firecracker Valkyrie Goblin Drill Electro Wizard Mega Knight
Tornado Mega Knight Bats Knight Valkyrie Goblin Drill Electro Wizard
Bats Knight Firecracker Valkyrie Goblin Drill Electro Wizard Mega Knight
Firecracker Valkyrie Tornado Mega Knight
Tornado Bats Firecracker Valkyrie Electro Wizard Mega Knight
Bats Tornado Electro Wizard Firecracker
Valkyrie Electro Wizard Mega Knight
Tornado Goblin Drill
Knight Tornado Firecracker Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Knight Firecracker Tornado Goblin Drill Mega Knight
Bats Firecracker Tornado Electro Wizard
Goblin Drill Mega Knight Bats Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Firecracker Tornado Goblin Drill Electro Wizard
Knight Goblin Drill Electro Wizard Mega Knight
Tornado Goblin Drill Electro Wizard Mega Knight
Mega Knight Bats Knight Firecracker Valkyrie Tornado Goblin Drill Electro Wizard
Mega Knight Bats Knight Firecracker Valkyrie Tornado Goblin Drill Electro Wizard
Valkyrie Tornado Goblin Drill Bats Knight Firecracker Electro Wizard Mega Knight
Tornado Goblin Drill Electro Wizard
Valkyrie Mega Knight Bats Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Electro Wizard
Electro Wizard Knight Firecracker Valkyrie Mega Knight
Mega Knight Bats Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Knight Tornado Electro Wizard
Knight Valkyrie Goblin Drill Mega Knight
Firecracker Bats Tornado Electro Wizard
Bats Knight Valkyrie Electro Wizard
Mega Knight Knight Valkyrie
Electro Wizard Mega Knight Bats Knight Firecracker Valkyrie Tornado
Goblin Drill
Mega Knight Bats Knight Valkyrie
Mega Knight Valkyrie Tornado Electro Wizard
Mega Knight Knight Valkyrie
Firecracker Valkyrie Mega Knight
Electro Wizard Bats Knight Firecracker Valkyrie Tornado Goblin Drill
Bats Valkyrie Mega Knight Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Goblin Drill
Firecracker Tornado Electro Wizard
Goblin Drill
Knight Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Bats Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Bats Tornado Electro Wizard
Firecracker Knight Valkyrie Tornado Electro Wizard
Firecracker Tornado
Knight Firecracker
Firecracker
Firecracker
Firecracker Goblin Drill
Firecracker Mega Knight
Tornado
Bats
Firecracker Electro Wizard Mega Knight
Firecracker Valkyrie Tornado Mega Knight
Mega Knight
Tornado
Tornado
Goblin Drill
Firecracker Tornado Valkyrie Mega Knight
Firecracker Tornado Electro Wizard
Tornado Mega Knight
Firecracker Tornado
Bats Firecracker Tornado Electro Wizard
Electro Wizard Bats Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Bats
Firecracker Tornado Electro Wizard
Knight Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker
Tornado
Firecracker Mega Knight
Bats Firecracker Tornado Electro Wizard
Firecracker Bats Tornado Electro Wizard
Firecracker Tornado Electro Wizard Mega Knight

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