My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker X-Bow Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Firecracker X-Bow Bandit
Barbarian Barrel
Knight Firecracker X-Bow Bandit Electro Wizard
The Log
Firecracker X-Bow Bandit
Earthquake
Firecracker X-Bow
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Bandit Electro Wizard
Fireball
Firecracker X-Bow Bandit Electro Wizard
Poison
Bats Firecracker X-Bow Electro Wizard
Lightning
Knight X-Bow Bandit Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Tornado Bandit Fireball Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker X-Bow Bandit
Knight
Bats Firecracker X-Bow Fireball Electro Wizard
Firecracker
Knight Bats Tornado X-Bow Bandit
Fireball
Tornado X-Bow Knight Electro Wizard
Tornado
Fireball Firecracker
X-Bow
Knight Fireball Bats Firecracker Bandit
Bandit
Bats Firecracker X-Bow Electro Wizard
Electro Wizard
Knight Fireball Bandit

Defense Synergies 6 17

Bats
Knight Firecracker X-Bow Bandit Electro Wizard
Knight
Bats Firecracker X-Bow Electro Wizard Fireball Tornado
Firecracker
Knight Bats Tornado X-Bow Bandit Electro Wizard
Fireball
Tornado X-Bow Knight Bandit Electro Wizard
Tornado
Fireball Knight Firecracker X-Bow Electro Wizard
X-Bow
Knight Fireball Bats Firecracker Tornado Bandit Electro Wizard
Bandit
Bats Firecracker Fireball X-Bow Electro Wizard
Electro Wizard
Knight Bats Firecracker Fireball Tornado X-Bow Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball X-Bow Electro Wizard
Bats Knight Firecracker X-Bow Bandit Electro Wizard
Tornado Bats Knight Bandit Electro Wizard
Bats Knight Firecracker Bandit Electro Wizard
Firecracker Fireball Tornado X-Bow
Fireball Tornado Bats Firecracker X-Bow Bandit Electro Wizard
Bats Tornado Electro Wizard Firecracker Fireball X-Bow
Fireball X-Bow Bandit Electro Wizard
Tornado X-Bow
Knight Tornado Firecracker Bandit Electro Wizard
Bats Electro Wizard Knight Firecracker Fireball Tornado X-Bow Bandit
Bats Firecracker Fireball Tornado Electro Wizard
Bats Knight Fireball X-Bow Bandit Electro Wizard
Fireball Bats Firecracker Tornado X-Bow Electro Wizard
Knight X-Bow Bandit Electro Wizard
Tornado Fireball X-Bow Bandit Electro Wizard
Bats Knight Firecracker Fireball Tornado X-Bow Electro Wizard
Fireball Bats Knight Firecracker Tornado X-Bow Bandit Electro Wizard
Tornado Bats Knight Firecracker Fireball Bandit Electro Wizard
Tornado Electro Wizard
Bats Knight Firecracker Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball X-Bow Bandit Electro Wizard
Fireball Bandit Electro Wizard Knight Firecracker X-Bow
Bandit Bats Knight Electro Wizard
Bats Knight Fireball Tornado X-Bow Bandit Electro Wizard
Knight Bandit
Firecracker Fireball Bats Tornado Electro Wizard
Bats Knight Fireball Bandit Electro Wizard
Knight
Electro Wizard Bats Knight Firecracker Fireball Tornado X-Bow Bandit
Bats Knight
Fireball Tornado Electro Wizard
Knight Fireball Bandit
Firecracker Fireball
Electro Wizard Bats Knight Firecracker Fireball Tornado X-Bow
Bats Firecracker Fireball Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker X-Bow Bandit
Firecracker Fireball Tornado X-Bow Bandit Electro Wizard
Fireball X-Bow Bandit
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Bats Tornado
Firecracker Tornado
Fireball X-Bow Firecracker Tornado
Fireball Firecracker Tornado X-Bow Bandit
Bats Fireball Tornado X-Bow Electro Wizard
Firecracker Knight Fireball Tornado X-Bow Bandit Electro Wizard
Fireball Firecracker Tornado
Knight Firecracker Fireball Bandit
Firecracker Fireball X-Bow Bandit
Firecracker Fireball X-Bow
X-Bow Firecracker Fireball Bandit
Firecracker Fireball X-Bow Bandit
Fireball Tornado
Bats
Firecracker Fireball X-Bow Bandit Electro Wizard
Firecracker Fireball Tornado X-Bow
Fireball X-Bow
Fireball Tornado
Tornado X-Bow
Fireball X-Bow
Firecracker Tornado Fireball
Firecracker Fireball X-Bow Tornado Bandit Electro Wizard
Fireball Tornado X-Bow Bandit
Fireball Firecracker Tornado X-Bow Bandit
Bats Firecracker Fireball Tornado X-Bow Electro Wizard
Electro Wizard Bats Firecracker Fireball
Fireball
Fireball X-Bow Bandit
Firecracker Fireball Electro Wizard
Firecracker Fireball
Electro Wizard Bats Fireball X-Bow Bandit
Fireball Firecracker Tornado Electro Wizard
Fireball
Fireball Knight Firecracker Electro Wizard
Firecracker Fireball
Fireball Tornado
Firecracker
Bats Firecracker Fireball Tornado Electro Wizard
Firecracker Bats Fireball Tornado Electro Wizard
Firecracker Fireball Tornado X-Bow Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: