My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Giant Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Phoenix Night Witch
Giant Snowball
Bats Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Knight Night Witch
The Log
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Knight Night Witch
Fireball
Night Witch
Poison
Bats Phoenix Night Witch
Lightning
Knight Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Electro Giant Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Earthquake Tornado Phoenix Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight
Knight
Bats Earthquake Night Witch
Earthquake
Knight Mirror Tornado Electro Giant
Mirror
Electro Giant Phoenix Earthquake Tornado Night Witch
Tornado
Electro Giant Earthquake Mirror Night Witch
Electro Giant
Mirror Tornado Earthquake
Phoenix
Mirror
Night Witch
Knight Mirror Tornado

Defense Synergies 2 8

Bats
Knight Earthquake
Knight
Bats Earthquake Tornado Phoenix Night Witch
Earthquake
Bats Knight Tornado
Mirror
Tornado Night Witch
Tornado
Mirror Knight Earthquake Electro Giant
Electro Giant
Tornado
Phoenix
Knight
Night Witch
Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight
Bats Knight Phoenix Night Witch
Tornado Bats Knight Night Witch
Night Witch Bats Knight Phoenix
Earthquake Tornado
Tornado Bats Earthquake Night Witch
Bats Tornado Phoenix Night Witch
Earthquake Electro Giant Phoenix
Tornado Phoenix Night Witch
Knight Tornado Phoenix Night Witch
Bats Knight Earthquake Tornado Electro Giant Night Witch
Bats Tornado Phoenix Night Witch
Night Witch Bats Knight Earthquake
Bats Earthquake Tornado Night Witch
Knight Phoenix
Tornado Electro Giant
Bats Knight Tornado Night Witch
Bats Knight Tornado Night Witch
Earthquake Tornado Bats Knight
Tornado Phoenix
Bats Knight Earthquake Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Giant
Knight Phoenix
Bats Knight
Bats Knight Tornado Phoenix Night Witch
Knight Phoenix Night Witch
Electro Giant Bats Tornado
Bats Knight Phoenix Night Witch
Knight Phoenix
Bats Knight Tornado Phoenix
Phoenix
Bats Knight Phoenix
Tornado Electro Giant Phoenix
Knight Night Witch
Electro Giant
Electro Giant Phoenix Bats Knight Tornado Night Witch
Bats Earthquake Electro Giant Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight
Tornado
Earthquake
Earthquake Knight
Earthquake
Electro Giant Bats Tornado
Earthquake Tornado
Earthquake Tornado
Tornado
Bats Tornado Night Witch
Knight Earthquake Tornado
Tornado
Earthquake Knight
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Tornado
Bats Night Witch
Earthquake
Earthquake Tornado Electro Giant
Earthquake Night Witch
Tornado
Tornado
Earthquake
Earthquake Tornado Electro Giant
Earthquake Tornado
Tornado
Tornado
Bats Tornado Electro Giant Night Witch
Bats Electro Giant
Night Witch
Earthquake Night Witch
Earthquake
Earthquake Bats Night Witch
Tornado
Knight
Earthquake
Tornado Electro Giant
Electro Giant Bats Tornado
Bats Tornado
Tornado Electro Giant

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