My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army
Giant Snowball
Bomber Bats Furnace Skeleton Army
Zap
Bomber Bats Furnace Skeleton Army
Barbarian Barrel
Bomber Knight Furnace Skeleton Army
The Log
Bomber Furnace Skeleton Army
Earthquake
Bomber Furnace Skeleton Army
Arrows
Bomber Bats Furnace Skeleton Army
Royal Delivery
Bomber Bats Knight Skeleton Army
Fireball
Bomber Furnace Skeleton Army
Poison
Bomber Bats Furnace Skeleton Army
Lightning
Knight Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Knight Skeleton Army Tornado Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Mega Knight
Bats
Knight Mega Knight Bomber
Knight
Bats Bomber Furnace
Furnace
Knight Mirror
Mirror
Furnace Skeleton Army Tornado
Skeleton Army
Mirror
Tornado
Mirror Mega Knight
Mega Knight
Bats Bomber Tornado

Defense Synergies 5 10

Bomber
Knight Bats Tornado
Bats
Knight Bomber Mega Knight
Knight
Bomber Bats Furnace Skeleton Army Tornado
Furnace
Mirror Knight Skeleton Army Tornado
Mirror
Furnace Skeleton Army Tornado Mega Knight
Skeleton Army
Mirror Knight Furnace
Tornado
Mirror Bomber Knight Furnace Mega Knight
Mega Knight
Bats Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Skeleton Army Bomber Bats Knight Furnace Mega Knight
Furnace Skeleton Army Tornado Mega Knight Bomber Bats Knight
Skeleton Army Bomber Bats Knight Furnace Mega Knight
Bomber Skeleton Army Tornado Mega Knight
Skeleton Army Tornado Bomber Bats Furnace Mega Knight
Bats Furnace Tornado
Mega Knight
Furnace Skeleton Army Tornado
Knight Skeleton Army Tornado Bomber Mega Knight
Bats Skeleton Army Bomber Knight Furnace Tornado Mega Knight
Bats Furnace Tornado
Furnace Skeleton Army Mega Knight Bomber Bats Knight
Bomber Skeleton Army Mega Knight Bats Furnace Tornado
Skeleton Army Knight Furnace Mega Knight
Skeleton Army Tornado Furnace Mega Knight
Mega Knight Bomber Bats Knight Furnace Skeleton Army Tornado
Mega Knight Bomber Bats Knight Furnace Skeleton Army Tornado
Furnace Tornado Bomber Bats Knight Mega Knight
Tornado
Bomber Skeleton Army Mega Knight Bats Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Furnace
Bomber Knight Mega Knight
Skeleton Army Mega Knight Bats Knight Furnace
Skeleton Army Mega Knight Bats Knight Tornado
Knight Skeleton Army Mega Knight
Furnace Bats Tornado
Skeleton Army Bats Knight Furnace
Mega Knight Knight Skeleton Army
Mega Knight Bats Knight Skeleton Army Tornado
Skeleton Army
Mega Knight Bats Knight
Skeleton Army Mega Knight Tornado
Skeleton Army Mega Knight Knight
Bomber Furnace Skeleton Army Mega Knight
Skeleton Army Bomber Bats Knight Furnace Tornado
Bats Mega Knight Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado
Knight
Bomber Furnace Mega Knight
Bats Furnace Tornado
Bomber Furnace Tornado
Tornado
Tornado
Bats Tornado
Knight Tornado
Tornado
Knight
Furnace
Bomber Furnace
Furnace Mega Knight
Tornado
Bomber Bats
Bomber Mega Knight
Bomber Tornado Mega Knight
Mega Knight
Tornado
Tornado
Tornado Bomber Furnace Mega Knight
Tornado
Tornado Mega Knight
Tornado
Bats Furnace Tornado
Bats
Bomber Mega Knight
Mega Knight
Bats Skeleton Army
Tornado
Knight Mega Knight
Bomber
Tornado
Mega Knight
Bats Tornado
Bats Tornado
Tornado Mega Knight

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