My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Valkyrie Inferno Tower Wizard Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Hog Rider Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Hog Rider Inferno Tower Wizard Witch Electro Wizard
Poison
Bats Inferno Tower Wizard Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Witch Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Valkyrie Hog Rider Electro Wizard Inferno Tower Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Valkyrie Hog Rider Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider P.E.K.K.A
Valkyrie
Bats Hog Rider Wizard Witch P.E.K.K.A Electro Wizard
Hog Rider
Bats Valkyrie Wizard Witch Electro Wizard
Inferno Tower
Wizard
Valkyrie Hog Rider P.E.K.K.A
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Bats Valkyrie Wizard Witch
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 13

Bats
Valkyrie Inferno Tower P.E.K.K.A Electro Wizard
Valkyrie
Bats Inferno Tower Wizard Witch P.E.K.K.A Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Bats Valkyrie
Wizard
Valkyrie P.E.K.K.A Electro Wizard
Witch
Valkyrie Electro Wizard
P.E.K.K.A
Bats Valkyrie Wizard Electro Wizard
Electro Wizard
Inferno Tower Bats Valkyrie Wizard Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Electro Wizard
Inferno Tower P.E.K.K.A Bats Valkyrie Witch Electro Wizard
Inferno Tower Witch P.E.K.K.A Bats Valkyrie Electro Wizard
Inferno Tower Witch P.E.K.K.A Bats Valkyrie Electro Wizard
Valkyrie P.E.K.K.A
Bats Valkyrie Electro Wizard
Bats Inferno Tower Electro Wizard Wizard Witch
Valkyrie Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Witch P.E.K.K.A
Valkyrie Inferno Tower Electro Wizard
Bats Valkyrie Witch Electro Wizard Wizard
Inferno Tower Bats Wizard Witch Electro Wizard
Inferno Tower P.E.K.K.A Bats Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Bats Witch P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Wizard Bats Valkyrie Inferno Tower Witch P.E.K.K.A Electro Wizard
Bats Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Bats Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Valkyrie Wizard Bats Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Wizard
P.E.K.K.A Bats Valkyrie Inferno Tower Witch Electro Wizard
Valkyrie P.E.K.K.A Bats Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Valkyrie Witch
Wizard Bats Witch Electro Wizard
P.E.K.K.A Bats Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Bats Valkyrie Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Bats Valkyrie Inferno Tower Witch
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Witch
Inferno Tower Witch Electro Wizard Bats Valkyrie P.E.K.K.A
Bats Valkyrie Inferno Tower Wizard Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Wizard Valkyrie
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Wizard Witch
Wizard
Bats
Wizard Electro Wizard
Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch Electro Wizard
Wizard Witch
Bats Wizard Witch Electro Wizard
Electro Wizard Bats Wizard Witch
Wizard
Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Bats Witch
Wizard Witch Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
P.E.K.K.A
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: