My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Mega Minion Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince
Giant Snowball
Bats Mega Minion Goblin Barrel
Zap
Bats Mortar Goblin Barrel Dark Prince
Barbarian Barrel
Ice Spirit Mortar Goblin Barrel Dark Prince
The Log
Ice Spirit Mini P.E.K.K.A Goblin Barrel Dark Prince
Earthquake
Mortar Goblin Barrel
Arrows
Ice Spirit Bats Goblin Barrel
Royal Delivery
Ice Spirit Bats Mega Minion Mini P.E.K.K.A Goblin Barrel Dark Prince
Fireball
Mortar Mega Minion Goblin Barrel
Poison
Bats Mortar Mega Minion
Lightning
Mortar Mega Minion Mini P.E.K.K.A Dark Prince
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mega Minion Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Mega Minion Goblin Barrel Mortar Mini P.E.K.K.A Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Mega Minion

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Bats Mortar Mega Minion Mini P.E.K.K.A Dark Prince
Bats
Ice Spirit Mortar Mega Minion Mini P.E.K.K.A Goblin Barrel Dark Prince
Arrows
Mortar Mega Minion Mini P.E.K.K.A Goblin Barrel Dark Prince
Mortar
Ice Spirit Bats Arrows Mega Minion Dark Prince
Mega Minion
Ice Spirit Bats Arrows Mortar
Mini P.E.K.K.A
Ice Spirit Bats Arrows Dark Prince
Goblin Barrel
Ice Spirit Dark Prince Bats Arrows
Dark Prince
Goblin Barrel Ice Spirit Bats Arrows Mortar Mini P.E.K.K.A

Defense Synergies 1 13

Ice Spirit
Mini P.E.K.K.A Bats Mortar Mega Minion Dark Prince
Bats
Ice Spirit Mortar Mini P.E.K.K.A Dark Prince
Arrows
Mortar Mega Minion Mini P.E.K.K.A Dark Prince
Mortar
Ice Spirit Bats Arrows Mega Minion
Mega Minion
Ice Spirit Arrows Mortar Dark Prince
Mini P.E.K.K.A
Ice Spirit Bats Arrows
Goblin Barrel
Dark Prince
Ice Spirit Bats Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion
Mini P.E.K.K.A Ice Spirit Bats Mortar Mega Minion Dark Prince
Mortar Mini P.E.K.K.A Bats Mega Minion Dark Prince
Mini P.E.K.K.A Bats Mortar Mega Minion Dark Prince
Arrows Mini P.E.K.K.A Dark Prince
Arrows Bats Mega Minion Dark Prince
Bats Mega Minion Ice Spirit Arrows Mortar
Arrows
Mini P.E.K.K.A Mortar
Ice Spirit Mini P.E.K.K.A Dark Prince
Bats Arrows Mega Minion Dark Prince
Arrows Mega Minion Bats
Mortar Mini P.E.K.K.A Ice Spirit Bats Dark Prince
Ice Spirit Bats Arrows Mortar Mega Minion Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Mortar
Ice Spirit Mortar Mini P.E.K.K.A
Bats Arrows Mortar Mini P.E.K.K.A Dark Prince
Ice Spirit Arrows Mortar Bats Mega Minion Dark Prince
Arrows Mortar Ice Spirit Bats Mega Minion Dark Prince
Mini P.E.K.K.A Mortar
Dark Prince Bats Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince
Arrows Mortar Mega Minion Mini P.E.K.K.A
Ice Spirit Bats Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Bats
Mini P.E.K.K.A Dark Prince
Arrows Ice Spirit Bats
Mini P.E.K.K.A Dark Prince Bats Mega Minion
Mini P.E.K.K.A Dark Prince
Ice Spirit Bats Mortar Mega Minion Mini P.E.K.K.A Dark Prince
Mega Minion
Bats Mega Minion Mini P.E.K.K.A Dark Prince
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince
Ice Spirit Bats Mortar Mega Minion Mini P.E.K.K.A Dark Prince
Bats Arrows Mega Minion Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows Dark Prince
Arrows Mortar Dark Prince
Arrows Ice Spirit Bats Mega Minion
Arrows Mortar
Arrows Ice Spirit
Arrows Mortar
Bats Mini P.E.K.K.A
Arrows Mortar Dark Prince
Arrows
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Mini P.E.K.K.A
Arrows Mortar Mega Minion Mini P.E.K.K.A Dark Prince
Arrows Mortar
Arrows
Arrows Mortar
Arrows Ice Spirit Mortar Dark Prince
Mega Minion
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Arrows
Ice Spirit Bats Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows Mortar
Ice Spirit Arrows
Arrows
Ice Spirit Bats Dark Prince
Arrows Mega Minion
Arrows
Mega Minion Mini P.E.K.K.A Dark Prince
Arrows Mortar
Arrows
Mega Minion Dark Prince
Ice Spirit Bats
Bats
Mortar Dark Prince

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