My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Elixir Golem Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Battle Ram Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Battle Ram Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Wall Breakers Dark Prince
Giant Snowball
Goblins Bats Battle Ram Wall Breakers
Zap
Goblins Bats Battle Ram Wall Breakers Dark Prince
Barbarian Barrel
Goblins Battle Ram Wizard Wall Breakers Dark Prince
The Log
Goblins Battle Ram Wall Breakers Dark Prince
Earthquake
Arrows
Goblins Bats Wall Breakers
Royal Delivery
Goblins Bats Battle Ram Wizard Wall Breakers Dark Prince
Fireball
Battle Ram Wizard Wall Breakers
Poison
Bats Wizard
Lightning
Ice Golem Battle Ram Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem Wall Breakers The Log Battle Ram Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Ice Golem Wall Breakers

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Battle Ram
Bats
Ice Golem Battle Ram Wall Breakers Dark Prince
Ice Golem
Bats Battle Ram Wall Breakers Goblins
Battle Ram
Ice Golem The Log Goblins Bats Wall Breakers
Wizard
Dark Prince
Wall Breakers
Ice Golem Bats Battle Ram The Log
Dark Prince
Bats Wizard
The Log
Battle Ram Wall Breakers

Defense Synergies 0 11

Goblins
Ice Golem Wizard The Log
Bats
Ice Golem Dark Prince The Log
Ice Golem
Goblins Bats Wizard The Log
Battle Ram
Wizard
Goblins Ice Golem Dark Prince The Log
Wall Breakers
Dark Prince
Bats Wizard The Log
The Log
Goblins Bats Ice Golem Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard The Log
Goblins Bats Dark Prince The Log
Goblins Bats Dark Prince
Goblins Bats Dark Prince
Dark Prince The Log
The Log Goblins Bats Dark Prince
Bats Wizard
Ice Golem The Log
Goblins
Goblins Ice Golem Dark Prince
Goblins Bats Ice Golem Wizard Dark Prince The Log
Bats Wizard
Bats Wizard Dark Prince The Log
Wizard Goblins Bats Dark Prince The Log
The Log
Wizard Goblins Bats Dark Prince
Goblins Bats Wizard Dark Prince The Log
Wizard The Log Bats Ice Golem Dark Prince
Wizard Dark Prince Goblins Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Dark Prince
Ice Golem Wizard The Log
Goblins Bats Ice Golem Dark Prince The Log
Dark Prince Bats Ice Golem The Log
Dark Prince
Wizard Bats Ice Golem
Dark Prince Goblins Bats Ice Golem
Dark Prince
Goblins Bats Ice Golem Dark Prince The Log
Bats Dark Prince
Dark Prince The Log
Dark Prince Ice Golem Wizard
Wizard
Goblins Bats Ice Golem Dark Prince The Log
Bats Ice Golem Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem Dark Prince The Log
Wizard Dark Prince The Log
Wizard Bats Ice Golem
Wizard The Log
The Log Ice Golem Wizard
The Log Wizard
Goblins Bats
Wizard Dark Prince The Log
Wizard
Ice Golem The Log
Ice Golem The Log
Wizard The Log
Wizard The Log
Bats
Wizard Dark Prince The Log
Wizard The Log
The Log
Wizard
The Log
The Log
Ice Golem The Log Wizard Dark Prince
The Log Wizard
Wizard The Log
The Log
Bats Ice Golem Wizard
Bats Wizard
Wizard The Log
Wizard The Log
Bats Dark Prince
Wizard
The Log
Wizard Dark Prince
The Log Ice Golem Wizard
Dark Prince
Bats The Log
Bats
Dark Prince The Log

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