My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Goblin Hut Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Hut Goblin Barrel Witch
Zap
Bats Goblin Hut Goblin Barrel Witch
Barbarian Barrel
Goblin Hut Goblin Barrel Witch
The Log
Goblin Hut Goblin Barrel Witch
Earthquake
Goblin Hut Goblin Barrel Witch
Arrows
Bats Goblin Hut Goblin Barrel Witch
Royal Delivery
Bats Goblin Hut Goblin Barrel Witch
Fireball
Goblin Hut Goblin Barrel Witch
Poison
Bats Goblin Hut Witch
Lightning
Ice Golem Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Goblin Barrel Goblin Hut Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mega Knight Goblin Barrel
Ice Golem
Bats Goblin Barrel Goblin Hut Witch
Goblin Hut
Ice Golem Goblin Barrel The Log Mega Knight
Goblin Barrel
Ice Golem Bats Goblin Hut Mega Knight
Witch
Ice Golem Mega Knight
Lightning
The Log
Goblin Hut Mega Knight
Mega Knight
Bats Goblin Hut Goblin Barrel Witch The Log

Defense Synergies 0 11

Bats
Ice Golem The Log Mega Knight
Ice Golem
Bats Goblin Hut Witch The Log Mega Knight
Goblin Hut
Ice Golem
Goblin Barrel
Witch
Ice Golem The Log Mega Knight
Lightning
The Log
The Log
Bats Ice Golem Witch Lightning Mega Knight
Mega Knight
Bats Ice Golem Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Goblin Hut The Log
Bats Goblin Hut Witch The Log Mega Knight
Goblin Hut Witch Mega Knight Bats Lightning
Goblin Hut Witch Bats Mega Knight
Lightning The Log Mega Knight
The Log Bats Mega Knight
Bats Lightning Goblin Hut Witch
Lightning Ice Golem The Log Mega Knight
Witch Goblin Hut
Ice Golem Mega Knight
Bats Witch Ice Golem Goblin Hut The Log Mega Knight
Bats Goblin Hut Witch
Goblin Hut Mega Knight Bats Witch Lightning The Log
Mega Knight Bats Goblin Hut Witch The Log
Goblin Hut Mega Knight
Goblin Hut Lightning The Log Mega Knight
Mega Knight Bats Goblin Hut Witch
Mega Knight Bats Goblin Hut Witch The Log
Witch The Log Bats Ice Golem Goblin Hut Mega Knight
Goblin Hut
Mega Knight Bats Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Goblin Hut Witch
Ice Golem Lightning The Log Mega Knight
Mega Knight Bats Ice Golem Goblin Hut Witch Lightning The Log
Lightning Mega Knight Bats Ice Golem The Log
Goblin Hut Witch Mega Knight
Bats Ice Golem Goblin Hut Witch
Bats Ice Golem Goblin Hut Witch Lightning
Mega Knight
Lightning Mega Knight Bats Ice Golem Goblin Hut Witch The Log
Witch Goblin Hut
Mega Knight Bats Goblin Hut Witch
Lightning Mega Knight The Log
Lightning Mega Knight Ice Golem Witch
Witch Mega Knight
Goblin Hut Witch Bats Ice Golem Lightning The Log
Bats Mega Knight Ice Golem Goblin Hut Witch The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem The Log
The Log
Lightning Goblin Hut The Log
Lightning Ice Golem The Log
The Log Mega Knight
Bats Ice Golem Witch
Witch The Log
The Log Ice Golem Lightning
The Log Lightning
Lightning Bats
Lightning The Log
Lightning
Lightning Ice Golem Goblin Hut The Log
Lightning
Lightning Ice Golem Goblin Hut The Log
Lightning Goblin Hut Witch The Log
Lightning Goblin Hut The Log Mega Knight
Lightning
Bats Lightning
Lightning The Log Mega Knight
Lightning Witch The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
Ice Golem The Log Witch Mega Knight
Witch
The Log Witch Lightning
Lightning Witch The Log Mega Knight
Lightning The Log
Lightning Bats Ice Golem Witch
Lightning Bats Goblin Hut Witch
Lightning
Lightning The Log Mega Knight
Lightning
Mega Knight
Lightning The Log
Lightning Bats Goblin Hut Witch
Lightning Witch
The Log
Lightning Mega Knight
The Log Ice Golem Lightning
Lightning
Mega Knight
Bats Witch Lightning The Log
Bats Witch Lightning
Lightning Witch The Log Mega Knight
Lightning Mega Knight

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