My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army Giant Skeleton
Giant Snowball
Bats Minion Horde Skeleton Army
Zap
Bats Minion Horde Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Electro Wizard
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Wizard Skeleton Army Giant Skeleton Electro Wizard
Fireball
Minion Horde Wizard Skeleton Army Electro Wizard
Poison
Bats Minion Horde Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Electro Wizard Minion Horde Wizard Rocket Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Skeleton Army Electro Wizard Minion Horde

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Golem
Minion Horde
Giant Skeleton Golem
Wizard
Giant Skeleton Golem
Rocket
Golem
Skeleton Army
Giant Skeleton
Bats Minion Horde Wizard Electro Wizard
Golem
Bats Minion Horde Wizard Rocket Electro Wizard
Electro Wizard
Giant Skeleton Golem

Defense Synergies 0 8

Bats
Giant Skeleton Electro Wizard
Minion Horde
Wizard
Skeleton Army Giant Skeleton Electro Wizard
Rocket
Skeleton Army
Wizard Giant Skeleton Electro Wizard
Giant Skeleton
Bats Wizard Skeleton Army Electro Wizard
Golem
Electro Wizard
Bats Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Electro Wizard
Minion Horde Skeleton Army Bats Electro Wizard
Minion Horde Rocket Skeleton Army Bats Giant Skeleton Electro Wizard
Minion Horde Skeleton Army Bats Electro Wizard
Rocket Skeleton Army Giant Skeleton
Skeleton Army Bats Electro Wizard
Bats Minion Horde Rocket Electro Wizard Wizard
Rocket Giant Skeleton Electro Wizard
Minion Horde Skeleton Army
Skeleton Army Minion Horde Giant Skeleton Electro Wizard
Bats Minion Horde Skeleton Army Electro Wizard Wizard Giant Skeleton
Minion Horde Bats Wizard Electro Wizard
Minion Horde Skeleton Army Bats Wizard Rocket Giant Skeleton Electro Wizard
Wizard Rocket Skeleton Army Bats Minion Horde Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Rocket Skeleton Army Electro Wizard
Minion Horde Wizard Bats Skeleton Army Electro Wizard
Bats Minion Horde Wizard Skeleton Army Electro Wizard
Wizard Bats Giant Skeleton Electro Wizard
Electro Wizard
Wizard Skeleton Army Bats Minion Horde Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard Wizard Rocket
Skeleton Army Giant Skeleton Bats Minion Horde Rocket Electro Wizard
Rocket Skeleton Army Giant Skeleton Bats Minion Horde Electro Wizard
Giant Skeleton Minion Horde Skeleton Army
Wizard Rocket Bats Minion Horde Electro Wizard
Rocket Skeleton Army Bats Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Rocket Giant Skeleton Electro Wizard Bats Skeleton Army
Minion Horde Skeleton Army
Bats Minion Horde Giant Skeleton
Rocket Skeleton Army Giant Skeleton Electro Wizard
Rocket Skeleton Army Giant Skeleton Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Electro Wizard Bats Minion Horde Rocket Giant Skeleton
Bats Minion Horde Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton
Electro Wizard
Rocket Minion Horde Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Minion Horde
Wizard Bats Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Bats Minion Horde Electro Wizard
Rocket Minion Horde Wizard Electro Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Bats Minion Horde Rocket
Rocket Wizard Electro Wizard
Rocket Wizard
Rocket Minion Horde Giant Skeleton
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard
Minion Horde
Wizard Electro Wizard
Wizard
Rocket
Bats Minion Horde Wizard Electro Wizard
Rocket Electro Wizard Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Rocket Wizard
Minion Horde Electro Wizard Bats Rocket Skeleton Army
Rocket Wizard Electro Wizard
Minion Horde Wizard Rocket Electro Wizard
Wizard
Rocket Giant Skeleton
Minion Horde
Bats Minion Horde Rocket Giant Skeleton Electro Wizard
Bats Rocket Electro Wizard
Rocket Giant Skeleton Electro Wizard

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