My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Miner
Giant Snowball
Bats Minion Horde Hog Rider Baby Dragon Witch Miner
Zap
Bats Minion Horde Witch
Barbarian Barrel
Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Hog Rider Baby Dragon Witch Miner Electro Wizard
Fireball
Minion Horde Hog Rider Baby Dragon Witch Electro Wizard
Poison
Bats Minion Horde Witch Electro Wizard
Lightning
Baby Dragon Witch Electro Wizard
Rocket
Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Miner Hog Rider Baby Dragon Electro Wizard Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Miner Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Baby Dragon
Minion Horde
Miner Hog Rider
Hog Rider
Bats The Log Minion Horde Baby Dragon Witch Electro Wizard
Baby Dragon
Bats Hog Rider Witch Miner Electro Wizard
Witch
Hog Rider Baby Dragon Miner
The Log
Hog Rider Miner
Miner
Bats Minion Horde Baby Dragon Witch The Log Electro Wizard
Electro Wizard
Hog Rider Baby Dragon Miner

Defense Synergies 0 10

Bats
Baby Dragon The Log Electro Wizard
Minion Horde
The Log
Hog Rider
Baby Dragon
Bats Witch The Log
Witch
Baby Dragon The Log Electro Wizard
The Log
Bats Minion Horde Baby Dragon Witch Miner Electro Wizard
Miner
The Log
Electro Wizard
Bats Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon The Log Electro Wizard
Minion Horde Bats Witch The Log Electro Wizard
Minion Horde Witch Bats Electro Wizard
Minion Horde Witch Bats Electro Wizard
The Log
The Log Bats Baby Dragon Electro Wizard
Bats Minion Horde Electro Wizard Baby Dragon Witch
Baby Dragon The Log Electro Wizard
Minion Horde Witch
Minion Horde Miner Electro Wizard
Bats Minion Horde Witch Electro Wizard Baby Dragon The Log
Minion Horde Bats Baby Dragon Witch Electro Wizard
Minion Horde Bats Witch The Log Electro Wizard
Bats Minion Horde Baby Dragon Witch The Log Electro Wizard
Minion Horde Electro Wizard
Minion Horde The Log Electro Wizard
Minion Horde Bats Witch Electro Wizard
Bats Minion Horde Baby Dragon Witch The Log Electro Wizard
Baby Dragon Witch The Log Bats Electro Wizard
Electro Wizard
Bats Minion Horde Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Baby Dragon The Log Miner
Bats Minion Horde Witch The Log Electro Wizard
Bats Minion Horde The Log Electro Wizard
Minion Horde Witch
Bats Minion Horde Baby Dragon Witch Electro Wizard
Bats Minion Horde Witch Electro Wizard
Minion Horde
Minion Horde Electro Wizard Bats Baby Dragon Witch The Log
Witch Minion Horde
Bats Minion Horde Witch
The Log Electro Wizard
Minion Horde Witch
Minion Horde Baby Dragon Witch
Witch Electro Wizard Bats Minion Horde Baby Dragon The Log
Bats Minion Horde Baby Dragon Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon The Log
Baby Dragon The Log Miner Electro Wizard
Minion Horde Baby Dragon The Log Miner
The Log
Minion Horde Baby Dragon The Log
Bats Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch The Log
The Log Baby Dragon
The Log Miner
Bats Minion Horde Electro Wizard
Miner Minion Horde The Log Electro Wizard
Baby Dragon
Baby Dragon The Log Miner
Minion Horde Baby Dragon
Baby Dragon The Log
Minion Horde Baby Dragon Witch The Log
Minion Horde Baby Dragon The Log
Bats Minion Horde
Baby Dragon The Log Electro Wizard
Baby Dragon Witch The Log Miner
Minion Horde Baby Dragon The Log
The Log
Minion Horde Baby Dragon The Log
The Log Baby Dragon Witch
Minion Horde Witch
The Log Miner Baby Dragon Witch Electro Wizard
Baby Dragon Witch The Log Miner
Miner Baby Dragon The Log
Bats Minion Horde Baby Dragon Witch Electro Wizard
Electro Wizard Bats Minion Horde Witch
Minion Horde
Minion Horde The Log Miner
Minion Horde Electro Wizard
Minion Horde
The Log
Minion Horde Electro Wizard Bats Witch
Baby Dragon Witch Electro Wizard
The Log
Miner Minion Horde Baby Dragon Electro Wizard
The Log Baby Dragon
Minion Horde
Bats Minion Horde Baby Dragon Witch The Log Electro Wizard
Bats Witch Electro Wizard
Baby Dragon Witch The Log Miner Electro Wizard

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