My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon Skeleton King
Giant Snowball
Bats Minion Horde Witch Balloon Lumberjack Skeleton King
Zap
Bats Minion Horde Witch Balloon Skeleton King
Barbarian Barrel
Witch Lumberjack Skeleton King
The Log
Witch Lumberjack Skeleton King
Earthquake
Witch Skeleton King
Arrows
Bats Minion Horde Witch Skeleton King
Royal Delivery
Bats Minion Horde Witch Balloon Lumberjack Skeleton King
Fireball
Minion Horde Witch Balloon Lumberjack Skeleton King
Poison
Bats Minion Horde Witch Balloon Skeleton King
Lightning
Witch Balloon Lumberjack Skeleton King
Rocket
Minion Horde Witch Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Freeze Lumberjack Skeleton King Minion Horde Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Freeze Lumberjack

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lumberjack Skeleton King
Minion Horde
Freeze Lumberjack
Freeze
Balloon Minion Horde
Witch
Lumberjack Skeleton King
Balloon
Bats Freeze Lumberjack The Log
The Log
Balloon Lumberjack
Lumberjack
Balloon Bats Minion Horde Witch The Log
Skeleton King
Bats Witch

Defense Synergies 0 10

Bats
Freeze The Log Lumberjack Skeleton King
Minion Horde
Freeze The Log
Freeze
Bats Minion Horde Lumberjack
Witch
The Log Lumberjack
Balloon
The Log
Bats Minion Horde Witch Lumberjack
Lumberjack
Bats Freeze Witch The Log
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Lumberjack Bats Witch The Log
Minion Horde Witch Lumberjack Bats Freeze
Minion Horde Witch Lumberjack Bats Skeleton King
The Log Lumberjack
Freeze The Log Bats Lumberjack
Bats Minion Horde Freeze Witch
The Log
Minion Horde Witch Lumberjack Skeleton King
Minion Horde Lumberjack
Bats Minion Horde Witch Freeze The Log Lumberjack Skeleton King
Minion Horde Bats Witch
Minion Horde Lumberjack Bats Freeze Witch The Log
Bats Minion Horde Freeze Witch The Log Lumberjack Skeleton King
Minion Horde Lumberjack Skeleton King
Minion Horde Freeze The Log Lumberjack
Minion Horde Bats Witch Lumberjack
Bats Minion Horde Witch The Log Lumberjack
Freeze Witch The Log Bats Lumberjack
Lumberjack
Bats Minion Horde Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
The Log Lumberjack
Lumberjack Bats Minion Horde Witch The Log
Lumberjack Bats Minion Horde The Log
Minion Horde Witch Lumberjack
Bats Minion Horde Freeze Witch
Bats Minion Horde Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Freeze Bats Witch The Log
Witch Minion Horde
Bats Minion Horde Witch Lumberjack
The Log
Minion Horde Witch Lumberjack Skeleton King
Minion Horde Witch
Witch Bats Minion Horde Freeze The Log Lumberjack Skeleton King
Bats Minion Horde Freeze Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze The Log
The Log
Minion Horde The Log
Freeze The Log
Minion Horde The Log
Bats Minion Horde Freeze Witch
Minion Horde Witch The Log
The Log Freeze
The Log
Bats Minion Horde Lumberjack
Minion Horde The Log
The Log
Minion Horde Freeze
The Log
Minion Horde Witch The Log
Minion Horde The Log
Freeze
Bats Minion Horde
The Log
Witch The Log
Minion Horde The Log
The Log
Minion Horde The Log
Freeze The Log Witch
Minion Horde Witch
The Log Witch
Witch The Log
The Log
Bats Minion Horde Witch
Bats Minion Horde Freeze Witch
Minion Horde
Minion Horde The Log
Minion Horde Freeze
Minion Horde
The Log
Minion Horde Bats Freeze Witch
Witch
Freeze
The Log
Minion Horde Lumberjack
The Log Skeleton King
Minion Horde
Bats Minion Horde Freeze Witch The Log Skeleton King
Bats Witch
Freeze Witch The Log

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