My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Giant Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Electro Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky Skeleton King
Giant Snowball
Bats Skeleton King
Zap
Bats Sparky Skeleton King
Barbarian Barrel
Heal Spirit Wizard Sparky Skeleton King
The Log
Heal Spirit Mini P.E.K.K.A Sparky Skeleton King
Earthquake
Skeleton King
Arrows
Bats Heal Spirit Skeleton King
Royal Delivery
Bats Heal Spirit Mini P.E.K.K.A Wizard Sparky Skeleton King
Fireball
Wizard Sparky Skeleton King
Poison
Bats Wizard Sparky Skeleton King
Lightning
Mini P.E.K.K.A Wizard Sparky Skeleton King
Rocket
Wizard Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Giant Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Mini P.E.K.K.A Tornado Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Tornado Mini P.E.K.K.A Skeleton King Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Bats Tornado Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Sparky Skeleton King
Heal Spirit
Mini P.E.K.K.A Wizard Sparky
Mini P.E.K.K.A
Sparky Bats Heal Spirit Wizard Tornado Electro Giant
Wizard
Tornado Heal Spirit Mini P.E.K.K.A Sparky
Tornado
Wizard Electro Giant Sparky Mini P.E.K.K.A
Electro Giant
Tornado Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Tornado Bats Heal Spirit Wizard Electro Giant
Skeleton King
Bats

Defense Synergies 2 10

Bats
Mini P.E.K.K.A Sparky Skeleton King
Heal Spirit
Mini P.E.K.K.A
Bats Wizard Tornado Electro Giant
Wizard
Tornado Mini P.E.K.K.A Skeleton King
Tornado
Wizard Sparky Mini P.E.K.K.A Electro Giant Sparky Skeleton King
Electro Giant
Mini P.E.K.K.A Tornado
Sparky
Tornado Bats Tornado
Skeleton King
Bats Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Tornado Sparky Bats
Mini P.E.K.K.A Sparky Bats Skeleton King
Mini P.E.K.K.A Tornado Sparky
Tornado Bats
Bats Tornado Wizard
Electro Giant Sparky
Mini P.E.K.K.A Sparky Tornado Skeleton King
Tornado Mini P.E.K.K.A Sparky
Bats Wizard Tornado Electro Giant Skeleton King
Bats Wizard Tornado
Mini P.E.K.K.A Sparky Bats Wizard
Wizard Sparky Bats Mini P.E.K.K.A Tornado Skeleton King
Mini P.E.K.K.A Sparky Skeleton King
Tornado Mini P.E.K.K.A Electro Giant Sparky
Wizard Sparky Bats Mini P.E.K.K.A Tornado
Bats Wizard Tornado
Wizard Tornado Bats
Mini P.E.K.K.A Sparky Tornado
Wizard Bats Mini P.E.K.K.A Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Giant Sparky
Mini P.E.K.K.A Wizard
Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Tornado Sparky
Mini P.E.K.K.A Sparky
Wizard Electro Giant Bats Tornado
Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky
Bats Mini P.E.K.K.A Tornado Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Tornado Electro Giant
Mini P.E.K.K.A Wizard Sparky Skeleton King
Wizard Electro Giant Sparky
Electro Giant Sparky Bats Mini P.E.K.K.A Tornado Skeleton King
Bats Mini P.E.K.K.A Wizard Electro Giant Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado
Sparky
Sparky
Wizard Sparky
Wizard Electro Giant Bats Tornado
Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Bats Mini P.E.K.K.A Tornado Sparky
Wizard Tornado Sparky
Wizard Tornado
Sparky
Sparky
Wizard Sparky
Wizard Sparky
Tornado Sparky
Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Sparky
Wizard Tornado Electro Giant
Sparky
Wizard Tornado
Tornado Sparky
Tornado Electro Giant Wizard Sparky
Wizard Tornado Sparky
Wizard Tornado Sparky
Tornado Sparky
Bats Wizard Tornado Electro Giant Sparky
Bats Wizard Electro Giant
Mini P.E.K.K.A Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Bats
Wizard Tornado
Mini P.E.K.K.A Wizard Sparky
Wizard Skeleton King
Tornado Electro Giant Sparky
Sparky
Electro Giant Bats Tornado Sparky Skeleton King
Bats Tornado
Tornado Electro Giant Sparky

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