My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Elixir Golem Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards Baby Dragon
Zap
Bats Royal Giant Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards Ice Wizard
The Log
Royal Giant Guards
Earthquake
Inferno Tower Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Baby Dragon Ice Wizard
Fireball
Inferno Tower Baby Dragon Ice Wizard
Poison
Bats Inferno Tower Guards Ice Wizard
Lightning
Inferno Tower Baby Dragon Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Guards Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Ice Wizard Baby Dragon Inferno Tower Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Baby Dragon
Zap
Bats Royal Giant Guards Baby Dragon Ice Wizard
Royal Giant
Bats Lightning Ice Wizard Zap Guards Baby Dragon
Inferno Tower
Guards
Zap Royal Giant
Baby Dragon
Bats Zap Royal Giant Lightning Ice Wizard
Lightning
Royal Giant Baby Dragon
Ice Wizard
Royal Giant Zap Baby Dragon

Defense Synergies 2 12

Bats
Zap Inferno Tower Baby Dragon Ice Wizard
Zap
Bats Inferno Tower Guards Baby Dragon Ice Wizard
Royal Giant
Inferno Tower
Guards Bats Zap Baby Dragon Ice Wizard
Guards
Inferno Tower Zap Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Bats Zap Inferno Tower Guards
Lightning
Ice Wizard
Baby Dragon Bats Zap Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower Baby Dragon
Inferno Tower Bats Zap Ice Wizard
Inferno Tower Bats Lightning Ice Wizard
Inferno Tower Bats Guards Ice Wizard
Lightning
Bats Zap Guards Baby Dragon Ice Wizard
Bats Inferno Tower Lightning Zap Baby Dragon Ice Wizard
Lightning Zap Inferno Tower Baby Dragon
Inferno Tower Ice Wizard
Guards Inferno Tower Ice Wizard
Bats Guards Ice Wizard Zap Baby Dragon
Inferno Tower Bats Zap Baby Dragon Ice Wizard
Inferno Tower Bats Zap Guards Lightning Ice Wizard
Bats Zap Guards Baby Dragon
Inferno Tower
Inferno Tower Zap Lightning
Bats Inferno Tower
Bats Zap Guards Baby Dragon Ice Wizard
Zap Baby Dragon Bats Guards Ice Wizard
Inferno Tower
Bats Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Inferno Tower
Zap Baby Dragon Lightning
Guards Bats Zap Inferno Tower Lightning
Guards Lightning Bats Zap Inferno Tower
Inferno Tower Guards
Bats Zap Baby Dragon Ice Wizard
Guards Bats Inferno Tower Lightning Ice Wizard
Inferno Tower
Zap Lightning Bats Inferno Tower Baby Dragon
Inferno Tower Guards
Bats Inferno Tower Guards
Lightning Zap Guards
Lightning Inferno Tower Guards
Baby Dragon
Inferno Tower Guards Bats Zap Baby Dragon Lightning
Bats Zap Inferno Tower Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Baby Dragon
Zap Baby Dragon Ice Wizard
Lightning Baby Dragon
Lightning Guards
Zap Baby Dragon
Bats Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon Lightning Ice Wizard
Zap Lightning
Lightning Bats Guards
Lightning Zap
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Bats Lightning
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Baby Dragon Lightning Ice Wizard
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Bats Zap Baby Dragon Ice Wizard
Zap Lightning Bats Guards
Lightning
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Bats Guards
Lightning Zap Baby Dragon Ice Wizard
Lightning Baby Dragon
Zap Baby Dragon Lightning
Lightning Zap
Zap Bats Guards Baby Dragon Lightning
Bats Zap Lightning
Lightning Zap Baby Dragon

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