My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Witch Electro Wizard
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Elite Barbarians Witch Electro Wizard
Fireball
Goblin Gang Elite Barbarians Witch Electro Wizard
Poison
Bats Goblin Gang Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Gang Freeze Electro Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Goblin Gang Freeze

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians
Goblin Gang
Mirror
Elite Barbarians
Bats Mega Knight
Mirror
Goblin Gang Freeze
Freeze
Mirror
Witch
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Elite Barbarians Witch Electro Wizard

Defense Synergies 0 13

Bats
Freeze Electro Wizard Mega Knight
Goblin Gang
Mirror Electro Wizard
Elite Barbarians
Mega Knight
Mirror
Goblin Gang Electro Wizard Mega Knight
Freeze
Bats Electro Wizard Mega Knight
Witch
Electro Wizard Mega Knight
Electro Wizard
Bats Goblin Gang Mirror Freeze Witch Mega Knight
Mega Knight
Bats Elite Barbarians Mirror Freeze Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Elite Barbarians Bats Goblin Gang Witch Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Bats Elite Barbarians Freeze Electro Wizard
Elite Barbarians Witch Bats Goblin Gang Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Goblin Gang Freeze Bats Electro Wizard Mega Knight
Bats Electro Wizard Goblin Gang Freeze Witch
Electro Wizard Mega Knight
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Electro Wizard Mega Knight
Bats Goblin Gang Witch Electro Wizard Freeze Mega Knight
Bats Goblin Gang Witch Electro Wizard
Mega Knight Bats Goblin Gang Elite Barbarians Freeze Witch Electro Wizard
Mega Knight Bats Goblin Gang Freeze Witch Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Freeze Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Elite Barbarians Witch Electro Wizard
Mega Knight Bats Goblin Gang Elite Barbarians Witch Electro Wizard
Freeze Witch Bats Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Goblin Gang Mega Knight Bats Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Mega Knight Bats Elite Barbarians Witch Electro Wizard
Goblin Gang Mega Knight Bats Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Witch Mega Knight
Bats Goblin Gang Freeze Witch Electro Wizard
Goblin Gang Bats Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians
Freeze Electro Wizard Mega Knight Bats Elite Barbarians Witch
Witch Goblin Gang
Mega Knight Bats Elite Barbarians Witch
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Goblin Gang Witch
Witch Mega Knight
Goblin Gang Elite Barbarians Witch Electro Wizard Bats Freeze
Bats Mega Knight Elite Barbarians Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Freeze
Mega Knight
Bats Freeze Witch
Witch
Freeze
Bats Goblin Gang Elite Barbarians Electro Wizard
Electro Wizard
Elite Barbarians
Freeze
Elite Barbarians
Witch
Mega Knight
Freeze
Bats
Electro Wizard Mega Knight
Witch Mega Knight
Mega Knight
Freeze Witch Mega Knight
Witch
Witch Electro Wizard
Witch Mega Knight
Elite Barbarians Bats Witch Electro Wizard
Electro Wizard Bats Freeze Witch
Elite Barbarians
Mega Knight
Freeze Electro Wizard
Mega Knight
Electro Wizard Bats Goblin Gang Freeze Witch
Witch Electro Wizard
Freeze
Goblin Gang Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Bats Goblin Gang Elite Barbarians Freeze Witch Electro Wizard
Bats Witch Electro Wizard
Freeze Witch Electro Wizard Mega Knight

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