My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Elixir Collector Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel
Giant Snowball
Bats Goblin Gang Skeleton Barrel
Zap
Bats Goblin Gang Skeleton Barrel Firecracker
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker
The Log
Goblin Gang Skeleton Barrel Firecracker
Earthquake
Goblin Gang Firecracker Elixir Collector
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Bats Goblin Gang Skeleton Barrel Firecracker
Fireball
Goblin Gang Skeleton Barrel Firecracker Elixir Collector
Poison
Bats Goblin Gang Skeleton Barrel Firecracker Elixir Collector
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Elixir Collector Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Gang Skeleton Barrel Firecracker Fireball Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Goblin Gang Skeleton Barrel

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Firecracker
Goblin Gang
Skeleton Barrel Firecracker Mirror
Skeleton Barrel
Bats Firecracker Fireball Goblin Gang Mirror
Firecracker
Skeleton Barrel Bats Goblin Gang Mirror
Fireball
Skeleton Barrel Mirror
Elixir Collector
Mirror
Fireball Electro Giant Goblin Gang Skeleton Barrel Firecracker
Electro Giant
Mirror

Defense Synergies 1 5

Bats
Firecracker
Goblin Gang
Firecracker Mirror
Skeleton Barrel
Fireball
Firecracker
Bats Goblin Gang Mirror
Fireball
Mirror Skeleton Barrel
Elixir Collector
Mirror
Fireball Goblin Gang Firecracker
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball
Bats Goblin Gang Firecracker
Goblin Gang Bats
Bats Goblin Gang Firecracker
Firecracker Fireball
Goblin Gang Fireball Bats Firecracker
Bats Goblin Gang Firecracker Fireball
Skeleton Barrel Fireball Electro Giant
Goblin Gang
Goblin Gang Firecracker
Bats Goblin Gang Firecracker Fireball Electro Giant
Bats Goblin Gang Firecracker Fireball
Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Firecracker
Goblin Gang
Goblin Gang Fireball Electro Giant
Bats Goblin Gang Firecracker Fireball
Fireball Bats Goblin Gang Firecracker
Bats Firecracker Fireball
Goblin Gang Bats Firecracker Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Electro Giant
Fireball Goblin Gang Skeleton Barrel Firecracker
Goblin Gang Bats
Goblin Gang Bats Fireball
Goblin Gang
Firecracker Fireball Electro Giant Bats Goblin Gang Skeleton Barrel
Goblin Gang Bats Fireball
Bats Firecracker Fireball
Goblin Gang
Bats
Fireball Electro Giant
Goblin Gang Fireball
Firecracker Fireball Electro Giant
Goblin Gang Electro Giant Bats Firecracker Fireball
Bats Firecracker Fireball Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker
Firecracker Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Giant Bats Skeleton Barrel
Firecracker
Fireball Skeleton Barrel Firecracker
Fireball Skeleton Barrel Firecracker
Bats Goblin Gang Fireball
Firecracker Skeleton Barrel Fireball
Fireball Firecracker
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Fireball
Bats
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball Electro Giant
Fireball
Fireball
Skeleton Barrel Fireball
Firecracker Electro Giant Fireball
Firecracker Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel Firecracker
Bats Firecracker Fireball Electro Giant
Bats Skeleton Barrel Firecracker Fireball Electro Giant
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Skeleton Barrel Bats Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker
Skeleton Barrel Firecracker Fireball
Fireball Electro Giant
Firecracker
Electro Giant Bats Goblin Gang Firecracker Fireball
Firecracker Bats Fireball
Skeleton Barrel Firecracker Fireball Electro Giant

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