My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Barbarians Inferno Dragon
Zap
Bats Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Barbarians Wizard Electro Wizard
The Log
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker Barbarians
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Barbarians Wizard Electro Wizard Inferno Dragon
Poison
Bats Goblin Gang Firecracker Barbarians Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Inferno Dragon
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Inferno Dragon
Barbarians
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Wizard Electro Wizard
Wizard
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A
Inferno Dragon
Bats Firecracker

Defense Synergies 1 14

Bats
Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang
Firecracker Barbarians Mini P.E.K.K.A Electro Wizard Inferno Dragon
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Barbarians
Goblin Gang
Mini P.E.K.K.A
Electro Wizard Bats Goblin Gang Firecracker Wizard
Wizard
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Firecracker Wizard Inferno Dragon
Inferno Dragon
Bats Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang Firecracker Electro Wizard
Goblin Gang Barbarians Mini P.E.K.K.A Bats Electro Wizard Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang Firecracker Electro Wizard
Firecracker Barbarians Mini P.E.K.K.A
Goblin Gang Bats Firecracker Electro Wizard
Bats Electro Wizard Inferno Dragon Goblin Gang Firecracker Wizard
Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Electro Wizard
Bats Goblin Gang Barbarians Electro Wizard Firecracker Wizard
Inferno Dragon Bats Goblin Gang Firecracker Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Bats Goblin Gang Wizard Electro Wizard
Wizard Bats Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
Barbarians Goblin Gang Mini P.E.K.K.A Electro Wizard Inferno Dragon
Barbarians Wizard Bats Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Bats Goblin Gang Firecracker Barbarians Wizard Electro Wizard
Wizard Bats Firecracker Barbarians Electro Wizard Inferno Dragon
Barbarians Mini P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang Wizard Bats Firecracker Barbarians Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Firecracker Mini P.E.K.K.A Wizard Inferno Dragon
Goblin Gang Barbarians Bats Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Barbarians Electro Wizard
Barbarians Goblin Gang Mini P.E.K.K.A Inferno Dragon
Firecracker Wizard Bats Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Barbarians Electro Wizard
Mini P.E.K.K.A Barbarians Inferno Dragon
Electro Wizard Bats Firecracker Barbarians Mini P.E.K.K.A Inferno Dragon
Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians Mini P.E.K.K.A
Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Goblin Gang Wizard
Wizard Firecracker Barbarians
Goblin Gang Barbarians Electro Wizard Bats Firecracker Mini P.E.K.K.A Inferno Dragon
Bats Firecracker Barbarians Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker Barbarians
Wizard Firecracker
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Firecracker Wizard Electro Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Firecracker Wizard
Wizard
Barbarians
Firecracker Wizard
Inferno Dragon
Firecracker Wizard Electro Wizard
Wizard
Firecracker
Bats Firecracker Wizard Electro Wizard
Electro Wizard Bats Firecracker Wizard
Mini P.E.K.K.A
Wizard
Firecracker Electro Wizard
Firecracker Wizard
Electro Wizard Bats Goblin Gang Barbarians
Firecracker Wizard Electro Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Firecracker Wizard
Firecracker
Bats Goblin Gang Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard

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