My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Balloon Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Balloon Inferno Dragon
Zap
Bats Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Balloon Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Wizard Balloon Electro Wizard Inferno Dragon
Poison
Bats Goblin Gang Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard Inferno Dragon
Rocket
Hog Rider Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Hog Rider Electro Wizard Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Inferno Dragon
Goblin Gang
Hog Rider Balloon
Fireball
Hog Rider Electro Wizard
Hog Rider
Bats Goblin Gang Fireball Wizard Balloon Electro Wizard
Wizard
Hog Rider Balloon
Balloon
Bats Goblin Gang Hog Rider Wizard Electro Wizard
Electro Wizard
Fireball Hog Rider Balloon
Inferno Dragon
Bats

Defense Synergies 0 7

Bats
Electro Wizard Inferno Dragon
Goblin Gang
Electro Wizard Inferno Dragon
Fireball
Electro Wizard
Hog Rider
Wizard
Electro Wizard
Balloon
Electro Wizard
Bats Goblin Gang Fireball Wizard Inferno Dragon
Inferno Dragon
Bats Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Inferno Dragon Bats Goblin Gang Electro Wizard
Goblin Gang Bats Electro Wizard Inferno Dragon
Inferno Dragon Bats Goblin Gang Electro Wizard
Fireball
Goblin Gang Fireball Bats Electro Wizard
Bats Electro Wizard Inferno Dragon Goblin Gang Fireball Wizard
Fireball Electro Wizard
Inferno Dragon Goblin Gang
Goblin Gang Electro Wizard
Bats Goblin Gang Electro Wizard Fireball Wizard
Inferno Dragon Bats Goblin Gang Fireball Wizard Electro Wizard
Bats Goblin Gang Fireball Wizard Electro Wizard
Fireball Wizard Bats Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard Inferno Dragon
Wizard Bats Goblin Gang Fireball Electro Wizard
Fireball Bats Goblin Gang Wizard Electro Wizard
Wizard Bats Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Wizard Bats Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Wizard Inferno Dragon
Goblin Gang Bats Electro Wizard
Goblin Gang Bats Fireball Electro Wizard
Goblin Gang Inferno Dragon
Fireball Wizard Bats Goblin Gang Electro Wizard
Goblin Gang Bats Fireball Electro Wizard
Inferno Dragon
Electro Wizard Bats Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats
Fireball Electro Wizard
Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Electro Wizard Bats Fireball Inferno Dragon
Bats Fireball Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Wizard
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Goblin Gang Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Inferno Dragon
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Bats Goblin Gang Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Goblin Gang Wizard Electro Wizard
Fireball Wizard
Fireball
Bats Goblin Gang Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard

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