My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone
Giant Snowball
Bats Goblin Gang Clone Witch
Zap
Bats Goblin Gang Clone Witch
Barbarian Barrel
Goblin Gang Clone Witch Executioner Electro Wizard
The Log
Goblin Gang Clone Witch
Earthquake
Goblin Gang Clone Witch
Arrows
Bats Goblin Gang Clone Witch
Royal Delivery
Bats Goblin Gang Clone Witch Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Clone Witch Executioner Electro Wizard
Poison
Bats Goblin Gang Clone Witch Executioner Electro Wizard
Lightning
Witch Executioner Electro Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Clone Electro Wizard Witch Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Clone Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Clone P.E.K.K.A
Goblin Gang
Clone P.E.K.K.A
Clone
Bats Goblin Gang Witch Electro Wizard
Witch
Clone P.E.K.K.A
Executioner
P.E.K.K.A
Lightning
P.E.K.K.A
Electro Wizard Bats Goblin Gang Witch Executioner
Electro Wizard
P.E.K.K.A Clone

Defense Synergies 0 6

Bats
P.E.K.K.A Electro Wizard
Goblin Gang
P.E.K.K.A Electro Wizard
Clone
Witch
Electro Wizard
Executioner
Lightning
P.E.K.K.A
Bats Goblin Gang Electro Wizard
Electro Wizard
Bats Goblin Gang Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner Electro Wizard
P.E.K.K.A Bats Goblin Gang Witch Executioner Electro Wizard
Goblin Gang Witch P.E.K.K.A Bats Executioner Lightning Electro Wizard
Witch P.E.K.K.A Bats Goblin Gang Electro Wizard
Lightning P.E.K.K.A
Goblin Gang Bats Executioner Electro Wizard
Bats Lightning Electro Wizard Goblin Gang Witch Executioner
Lightning P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard
Bats Goblin Gang Witch Executioner Electro Wizard
Executioner Bats Goblin Gang Witch Electro Wizard
P.E.K.K.A Bats Goblin Gang Witch Lightning Electro Wizard
Executioner Bats Goblin Gang Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Lightning P.E.K.K.A Electro Wizard
Bats Goblin Gang Witch Executioner P.E.K.K.A Electro Wizard
Bats Goblin Gang Witch Executioner Electro Wizard
Witch Executioner Bats Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Bats Witch Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Executioner Lightning
Goblin Gang P.E.K.K.A Bats Witch Lightning Electro Wizard
Goblin Gang Lightning P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Goblin Gang Witch Executioner
Executioner Bats Goblin Gang Witch Electro Wizard
Goblin Gang P.E.K.K.A Bats Witch Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Bats Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Witch
Lightning P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Goblin Gang Witch Executioner
Witch Executioner
Goblin Gang Witch Electro Wizard Bats Executioner Lightning P.E.K.K.A
Bats Executioner Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Executioner Electro Wizard
Lightning
Lightning
Executioner
Executioner Bats Witch
Witch Executioner
Executioner Lightning
Lightning
Lightning Bats Goblin Gang Electro Wizard
Lightning Electro Wizard
Lightning Executioner
Lightning Executioner
Lightning
Lightning
Lightning Witch Executioner
Lightning Executioner
Lightning
Bats Lightning
Lightning Executioner Electro Wizard
Lightning Witch
Lightning
Lightning
Lightning
Lightning
Witch Executioner
Witch
Witch Executioner Lightning Electro Wizard
Lightning Witch
Lightning
Lightning Bats Witch Executioner Electro Wizard
Lightning Electro Wizard Bats Witch
Lightning
Lightning
Lightning Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Bats Goblin Gang Witch
Lightning Witch Executioner Electro Wizard
Lightning Goblin Gang Executioner Electro Wizard
Executioner Lightning
Lightning
Executioner P.E.K.K.A
Bats Goblin Gang Witch Lightning Electro Wizard
Bats Witch Executioner Lightning Electro Wizard
Lightning Witch Executioner Electro Wizard

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