My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Bowler Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Valkyrie Giant Skeleton Electro Wizard
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Bowler Giant Skeleton Electro Wizard
Fireball
Firecracker Bowler Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Valkyrie Bowler Electro Wizard
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Firecracker Valkyrie Electro Wizard Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Firecracker Rage Bowler
Firecracker
Bats Valkyrie Bowler Giant Skeleton
Valkyrie
Bats Firecracker Giant Skeleton Electro Wizard
Rage
Bats Giant Skeleton Electro Wizard
Bowler
Bats Firecracker The Log Electro Wizard
Giant Skeleton
Bats Firecracker Valkyrie Rage The Log Electro Wizard
The Log
Bowler Giant Skeleton
Electro Wizard
Valkyrie Rage Bowler Giant Skeleton

Defense Synergies 3 15

Bats
Firecracker Valkyrie Bowler Giant Skeleton The Log Electro Wizard
Firecracker
Valkyrie The Log Bats Giant Skeleton Electro Wizard
Valkyrie
Firecracker Bats Bowler The Log Electro Wizard
Rage
Bowler
The Log Bats Valkyrie Electro Wizard
Giant Skeleton
Bats Firecracker The Log Electro Wizard
The Log
Firecracker Bowler Bats Valkyrie Giant Skeleton Electro Wizard
Electro Wizard
Bats Firecracker Valkyrie Bowler Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie The Log Electro Wizard
Bats Firecracker Valkyrie The Log Electro Wizard
Bowler Bats Valkyrie Giant Skeleton Electro Wizard
Bats Firecracker Valkyrie Bowler Electro Wizard
Firecracker Valkyrie Bowler Giant Skeleton The Log
Bowler The Log Bats Firecracker Valkyrie Electro Wizard
Bats Electro Wizard Firecracker
Bowler Valkyrie Giant Skeleton The Log Electro Wizard
Firecracker Valkyrie Bowler Giant Skeleton Electro Wizard
Bats Valkyrie Electro Wizard Firecracker Bowler Giant Skeleton The Log
Bats Firecracker Electro Wizard
Bowler Bats Valkyrie Giant Skeleton The Log Electro Wizard
Valkyrie Bowler Bats Firecracker The Log Electro Wizard
Electro Wizard
Bowler The Log Electro Wizard
Bats Firecracker Valkyrie Bowler Electro Wizard
Bats Firecracker Valkyrie Bowler The Log Electro Wizard
Valkyrie The Log Bats Firecracker Bowler Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Bowler Bats Firecracker Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Giant Skeleton Electro Wizard
Electro Wizard Firecracker Valkyrie Bowler The Log
Giant Skeleton Bats Valkyrie Bowler The Log Electro Wizard
Valkyrie Bowler Giant Skeleton Bats The Log Electro Wizard
Giant Skeleton Valkyrie Bowler
Firecracker Bats Electro Wizard
Bats Valkyrie Bowler Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Bats Firecracker Valkyrie The Log
Bats Valkyrie Bowler Giant Skeleton
Valkyrie Bowler Giant Skeleton The Log Electro Wizard
Bowler Giant Skeleton Valkyrie
Firecracker Valkyrie Bowler
Electro Wizard Bats Firecracker Valkyrie Bowler Giant Skeleton The Log
Bats Valkyrie Bowler Firecracker Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton The Log
Firecracker Bowler The Log Electro Wizard
Giant Skeleton The Log
Firecracker Valkyrie Giant Skeleton The Log
Firecracker Valkyrie Bowler The Log
Firecracker Bats
Firecracker Bowler The Log
The Log Firecracker Bowler
The Log Firecracker
Bats Bowler Electro Wizard
Firecracker Valkyrie Bowler The Log Electro Wizard
Firecracker
Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Bats
Firecracker Bowler The Log Electro Wizard
Firecracker Valkyrie Bowler The Log
Bowler Giant Skeleton The Log
Bowler The Log
The Log
Firecracker The Log Valkyrie Bowler
Firecracker The Log Bowler Electro Wizard
Bowler The Log
Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Bowler
The Log
Firecracker Electro Wizard
Giant Skeleton
Firecracker Bowler The Log
Electro Wizard Bats
Firecracker Electro Wizard
The Log
Firecracker Valkyrie Bowler Electro Wizard
The Log Firecracker Bowler
Giant Skeleton
Firecracker
Bats Firecracker Bowler Giant Skeleton The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Bowler Giant Skeleton The Log Electro Wizard

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