My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Goblin Cage Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Battle Ram
Giant Snowball
Bats Royal Recruits Battle Ram
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Firecracker Royal Recruits Goblin Cage Battle Ram Electro Wizard
The Log
Firecracker Royal Recruits Goblin Cage Battle Ram
Earthquake
Firecracker Goblin Cage
Arrows
Bats Firecracker Royal Recruits
Royal Delivery
Bats Firecracker Royal Recruits Goblin Cage Battle Ram Electro Wizard
Fireball
Firecracker Goblin Cage Battle Ram Electro Wizard
Poison
Bats Firecracker Royal Recruits Goblin Cage Electro Wizard
Lightning
Goblin Cage Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Battle Ram Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Cage Battle Ram Poison Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Goblin Cage

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Recruits Goblin Cage Battle Ram
Firecracker
Bats Royal Recruits Goblin Cage Battle Ram
Royal Recruits
Bats Firecracker Battle Ram Electro Wizard
Goblin Cage
Bats Firecracker Battle Ram The Log
Battle Ram
Poison The Log Bats Firecracker Royal Recruits Goblin Cage Electro Wizard
Poison
Battle Ram The Log
The Log
Battle Ram Goblin Cage Poison
Electro Wizard
Royal Recruits Battle Ram

Defense Synergies 1 15

Bats
Firecracker Royal Recruits Goblin Cage The Log Electro Wizard
Firecracker
The Log Bats Royal Recruits Goblin Cage Electro Wizard
Royal Recruits
Bats Firecracker The Log
Goblin Cage
Bats Firecracker Poison The Log Electro Wizard
Battle Ram
Poison
Goblin Cage The Log Electro Wizard
The Log
Firecracker Bats Royal Recruits Goblin Cage Poison Electro Wizard
Electro Wizard
Bats Firecracker Goblin Cage Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Goblin Cage The Log Electro Wizard
Bats Firecracker Royal Recruits Goblin Cage The Log Electro Wizard
Goblin Cage Bats Royal Recruits Electro Wizard
Royal Recruits Goblin Cage Bats Firecracker Electro Wizard
Firecracker Royal Recruits Goblin Cage Poison The Log
The Log Bats Firecracker Electro Wizard
Bats Electro Wizard Firecracker Goblin Cage Poison
Royal Recruits Goblin Cage Poison The Log Electro Wizard
Royal Recruits Goblin Cage
Firecracker Royal Recruits Electro Wizard
Bats Poison Electro Wizard Firecracker Royal Recruits The Log
Bats Firecracker Poison Electro Wizard
Royal Recruits Goblin Cage Bats The Log Electro Wizard
Bats Firecracker Royal Recruits Goblin Cage Poison The Log Electro Wizard
Royal Recruits Goblin Cage Electro Wizard
Royal Recruits Goblin Cage The Log Electro Wizard
Bats Firecracker Royal Recruits Goblin Cage Poison Electro Wizard
Goblin Cage Bats Firecracker Royal Recruits The Log Electro Wizard
Goblin Cage Poison The Log Bats Firecracker Royal Recruits Electro Wizard
Royal Recruits Goblin Cage Electro Wizard
Royal Recruits Bats Firecracker Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Electro Wizard
Poison Electro Wizard Firecracker The Log
Royal Recruits Bats Goblin Cage The Log Electro Wizard
Royal Recruits Bats Goblin Cage The Log Electro Wizard
Royal Recruits Goblin Cage
Firecracker Poison Bats Electro Wizard
Royal Recruits Bats Goblin Cage Electro Wizard
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Electro Wizard Bats Firecracker Poison The Log
Royal Recruits Goblin Cage
Bats Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Poison The Log Electro Wizard
Royal Recruits Goblin Cage
Royal Recruits Firecracker Goblin Cage
Royal Recruits Electro Wizard Bats Firecracker Goblin Cage Poison The Log
Bats Poison Firecracker Royal Recruits Goblin Cage The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Recruits The Log
Firecracker Poison The Log Electro Wizard
Poison The Log
Firecracker Royal Recruits Poison The Log
Poison Firecracker The Log
Firecracker Poison Bats
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Bats Poison Electro Wizard
Firecracker Poison Royal Recruits The Log Electro Wizard
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Royal Recruits Poison The Log
Poison
Bats
Firecracker Poison The Log Electro Wizard
Firecracker Poison The Log
Poison The Log
Poison
The Log
Royal Recruits Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Electro Wizard
Poison The Log
Poison Firecracker The Log
Poison Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker Poison
Poison The Log
Firecracker Poison Electro Wizard
Firecracker Poison The Log
Electro Wizard Bats Royal Recruits
Poison Firecracker Electro Wizard
The Log
Poison Firecracker Electro Wizard
The Log Firecracker Poison
Poison
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Poison The Log Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker Royal Recruits The Log Electro Wizard

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