My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Battle Ram Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Musketeer Battle Ram
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Firecracker Musketeer Battle Ram Magic Archer
The Log
Firecracker Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Musketeer Battle Ram Magic Archer
Fireball
Firecracker Musketeer Battle Ram Magic Archer
Poison
Bats Firecracker Musketeer Magic Archer
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Mini P.E.K.K.A Musketeer Battle Ram Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Firecracker Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Battle Ram Rage
Firecracker
Bats Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Bats Firecracker Musketeer Rage Magic Archer
Musketeer
Mini P.E.K.K.A Battle Ram
Battle Ram
Magic Archer Bats Firecracker Musketeer Freeze
Rage
Bats Mini P.E.K.K.A
Freeze
Battle Ram
Magic Archer
Battle Ram Mini P.E.K.K.A

Defense Synergies 0 9

Bats
Firecracker Mini P.E.K.K.A Musketeer Freeze
Firecracker
Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bats Firecracker Musketeer Freeze Magic Archer
Musketeer
Bats Firecracker Mini P.E.K.K.A
Battle Ram
Rage
Freeze
Bats Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Magic Archer
Mini P.E.K.K.A Bats Firecracker Musketeer
Mini P.E.K.K.A Bats Musketeer Freeze
Mini P.E.K.K.A Bats Firecracker Musketeer
Firecracker Mini P.E.K.K.A
Freeze Bats Firecracker Musketeer Magic Archer
Bats Musketeer Firecracker Freeze Magic Archer
Musketeer Magic Archer
Mini P.E.K.K.A Musketeer
Firecracker Mini P.E.K.K.A Musketeer
Bats Firecracker Musketeer Freeze Magic Archer
Musketeer Bats Firecracker Magic Archer
Mini P.E.K.K.A Bats Musketeer Freeze
Bats Firecracker Mini P.E.K.K.A Freeze Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Freeze
Bats Firecracker Mini P.E.K.K.A Musketeer
Bats Firecracker Musketeer Magic Archer
Freeze Bats Firecracker Musketeer Magic Archer
Mini P.E.K.K.A Musketeer
Bats Firecracker Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Magic Archer
Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Musketeer
Firecracker Bats Musketeer Freeze Magic Archer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A
Freeze Bats Firecracker Mini P.E.K.K.A Magic Archer
Musketeer
Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Firecracker Musketeer Magic Archer
Bats Firecracker Mini P.E.K.K.A Musketeer Freeze Magic Archer
Bats Firecracker Mini P.E.K.K.A Musketeer Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Musketeer Freeze
Firecracker Musketeer Magic Archer
Magic Archer
Firecracker Musketeer Freeze
Firecracker Magic Archer
Firecracker Bats Musketeer Freeze Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Freeze Magic Archer
Firecracker
Bats Mini P.E.K.K.A Musketeer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Freeze Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Magic Archer Firecracker Musketeer
Freeze
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Magic Archer
Firecracker Magic Archer
Musketeer Magic Archer
Musketeer
Musketeer
Firecracker Freeze Magic Archer
Firecracker Musketeer Magic Archer
Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Bats Firecracker Musketeer Magic Archer
Bats Firecracker Musketeer Freeze
Mini P.E.K.K.A
Musketeer Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Bats Musketeer Freeze Magic Archer
Firecracker Musketeer Magic Archer
Freeze
Firecracker Mini P.E.K.K.A Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer
Bats Firecracker Musketeer Freeze Magic Archer
Firecracker Bats Musketeer Magic Archer
Firecracker Musketeer Freeze Magic Archer

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