My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bowler Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Lumberjack
Zap
Bats Firecracker Skeleton Army Goblin Giant
Barbarian Barrel
Firecracker Skeleton Army Lumberjack
The Log
Firecracker Hog Rider Skeleton Army Lumberjack
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Hog Rider Skeleton Army Bowler Lumberjack
Fireball
Firecracker Hog Rider Skeleton Army Bowler Lumberjack
Poison
Bats Firecracker Skeleton Army
Lightning
Bowler Lumberjack
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Hog Rider Freeze Lumberjack Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Bowler Goblin Giant Lumberjack
Firecracker
Hog Rider Bats Bowler Goblin Giant Lumberjack
Hog Rider
Bats Firecracker Freeze Bowler Lumberjack
Skeleton Army
Freeze
Hog Rider
Bowler
Bats Firecracker Hog Rider Lumberjack
Goblin Giant
Bats Firecracker Lumberjack
Lumberjack
Bats Firecracker Hog Rider Bowler Goblin Giant

Defense Synergies 0 11

Bats
Firecracker Freeze Bowler Goblin Giant Lumberjack
Firecracker
Bats Skeleton Army Lumberjack
Hog Rider
Skeleton Army
Firecracker Freeze Lumberjack
Freeze
Bats Skeleton Army Lumberjack
Bowler
Bats Lumberjack
Goblin Giant
Bats
Lumberjack
Bats Firecracker Skeleton Army Freeze Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Goblin Giant
Skeleton Army Lumberjack Bats Firecracker
Skeleton Army Bowler Lumberjack Bats Freeze
Skeleton Army Lumberjack Bats Firecracker Bowler
Firecracker Skeleton Army Bowler Lumberjack
Skeleton Army Freeze Bowler Bats Firecracker Lumberjack
Bats Firecracker Freeze
Bowler Goblin Giant
Skeleton Army Lumberjack
Skeleton Army Firecracker Bowler Lumberjack
Bats Skeleton Army Firecracker Freeze Bowler Goblin Giant Lumberjack
Bats Firecracker
Skeleton Army Bowler Lumberjack Bats Freeze
Skeleton Army Bowler Bats Firecracker Freeze Lumberjack
Skeleton Army Lumberjack
Skeleton Army Freeze Bowler Lumberjack
Bats Firecracker Skeleton Army Bowler Lumberjack
Bats Firecracker Skeleton Army Bowler Lumberjack
Freeze Bats Firecracker Bowler Lumberjack
Lumberjack
Skeleton Army Bowler Bats Firecracker Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Bowler
Firecracker Bowler Lumberjack
Skeleton Army Lumberjack Bats Bowler Goblin Giant
Skeleton Army Bowler Lumberjack Bats Goblin Giant
Skeleton Army Bowler Goblin Giant Lumberjack
Firecracker Bats Freeze Goblin Giant
Skeleton Army Bats Bowler Goblin Giant Lumberjack
Skeleton Army Goblin Giant Lumberjack
Freeze Bats Firecracker Skeleton Army
Skeleton Army Goblin Giant
Bats Bowler Lumberjack
Skeleton Army Bowler Goblin Giant
Skeleton Army Bowler Goblin Giant Lumberjack
Firecracker Skeleton Army Bowler
Skeleton Army Bats Firecracker Freeze Bowler Goblin Giant Lumberjack
Bats Bowler Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Bowler
Goblin Giant
Firecracker Freeze
Firecracker Bowler
Firecracker Bats Freeze Goblin Giant
Firecracker Bowler
Firecracker Freeze Bowler
Firecracker
Bats Bowler Lumberjack
Firecracker Bowler
Firecracker
Firecracker Bowler
Firecracker Freeze
Firecracker
Firecracker Bowler
Firecracker Bowler
Freeze
Bats
Firecracker Bowler
Firecracker Bowler
Bowler
Bowler
Firecracker Freeze Bowler
Firecracker Bowler
Bowler
Firecracker
Bats Firecracker
Bats Firecracker Freeze
Bowler
Firecracker Freeze
Firecracker Bowler
Bats Skeleton Army Freeze
Firecracker
Freeze
Firecracker Bowler Lumberjack
Firecracker Bowler
Firecracker
Bats Firecracker Freeze Bowler
Firecracker Bats
Firecracker Freeze Bowler Goblin Giant

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