My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Princess
Zap
Bats Firecracker Inferno Tower Skeleton Army Princess
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army Princess Electro Wizard
The Log
Firecracker Hog Rider Skeleton Army Princess
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Bats Firecracker Skeleton Army Princess
Royal Delivery
Bats Firecracker Hog Rider Skeleton Army Princess Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army Princess Electro Wizard
Poison
Bats Firecracker Inferno Tower Skeleton Army Princess Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Princess Hog Rider Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Princess

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker
Firecracker
Hog Rider Bats Princess Mega Knight
Hog Rider
Bats Firecracker Princess Electro Wizard Mega Knight
Inferno Tower
Skeleton Army
Princess
Firecracker Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Bats Firecracker Hog Rider Princess Electro Wizard

Defense Synergies 2 15

Bats
Firecracker Inferno Tower Electro Wizard Mega Knight
Firecracker
Bats Inferno Tower Skeleton Army Princess Electro Wizard Mega Knight
Hog Rider
Inferno Tower
Skeleton Army Electro Wizard Bats Firecracker Princess Mega Knight
Skeleton Army
Inferno Tower Firecracker Princess Electro Wizard
Princess
Firecracker Inferno Tower Skeleton Army Mega Knight
Electro Wizard
Inferno Tower Bats Firecracker Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Inferno Tower Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Bats Firecracker Electro Wizard Mega Knight
Inferno Tower Skeleton Army Mega Knight Bats Electro Wizard
Inferno Tower Skeleton Army Bats Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army Princess Mega Knight
Skeleton Army Bats Firecracker Electro Wizard Mega Knight
Bats Inferno Tower Electro Wizard Firecracker Princess
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Skeleton Army Princess
Skeleton Army Firecracker Inferno Tower Electro Wizard Mega Knight
Bats Skeleton Army Electro Wizard Firecracker Princess Mega Knight
Inferno Tower Bats Firecracker Princess Electro Wizard
Inferno Tower Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Mega Knight Bats Firecracker Princess Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Mega Knight Bats Firecracker Inferno Tower Skeleton Army Electro Wizard
Mega Knight Bats Firecracker Skeleton Army Electro Wizard
Bats Firecracker Princess Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Skeleton Army Mega Knight Bats Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower Electro Wizard
Electro Wizard Firecracker Mega Knight
Skeleton Army Mega Knight Bats Inferno Tower Electro Wizard
Skeleton Army Mega Knight Bats Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Mega Knight
Firecracker Bats Princess Electro Wizard
Skeleton Army Bats Inferno Tower Electro Wizard
Inferno Tower Mega Knight Skeleton Army
Electro Wizard Mega Knight Bats Firecracker Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Bats Inferno Tower
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Inferno Tower
Firecracker Skeleton Army Princess Mega Knight
Inferno Tower Skeleton Army Electro Wizard Bats Firecracker
Bats Mega Knight Firecracker Inferno Tower Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess Electro Wizard
Firecracker
Firecracker Mega Knight
Firecracker Bats Princess
Firecracker Princess
Firecracker Princess
Firecracker
Bats Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess Mega Knight
Bats
Firecracker Princess Electro Wizard Mega Knight
Firecracker Princess Mega Knight
Mega Knight
Princess
Firecracker Princess Mega Knight
Firecracker Princess Electro Wizard
Princess Mega Knight
Firecracker
Bats Firecracker Princess Electro Wizard
Electro Wizard Bats Firecracker
Mega Knight
Firecracker Princess Electro Wizard
Mega Knight
Firecracker Princess
Electro Wizard Bats Skeleton Army Princess
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard Mega Knight
Firecracker Princess
Firecracker Mega Knight
Bats Firecracker Princess Electro Wizard
Firecracker Bats Princess Electro Wizard
Firecracker Princess Electro Wizard Mega Knight

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