My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Balloon P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Ram Rider
Giant Snowball
Bats Witch Balloon Ram Rider
Zap
Bats Firecracker Witch Balloon Ram Rider
Barbarian Barrel
Firecracker Witch Electro Wizard
The Log
Firecracker Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Witch Balloon P.E.K.K.A Electro Wizard Ram Rider
Fireball
Firecracker Witch Balloon Electro Wizard Ram Rider
Poison
Bats Firecracker Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard Ram Rider
Rocket
Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Freeze Electro Wizard Witch Balloon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Freeze Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker P.E.K.K.A Ram Rider
Firecracker
Bats Balloon P.E.K.K.A Ram Rider
Freeze
Balloon
Witch
P.E.K.K.A Ram Rider
Balloon
Bats Freeze Firecracker Electro Wizard
P.E.K.K.A
Electro Wizard Bats Firecracker Witch Ram Rider
Electro Wizard
P.E.K.K.A Balloon Ram Rider
Ram Rider
Bats Firecracker Witch P.E.K.K.A Electro Wizard

Defense Synergies 0 10

Bats
Firecracker Freeze P.E.K.K.A Electro Wizard
Firecracker
Bats P.E.K.K.A Electro Wizard
Freeze
Bats Electro Wizard
Witch
Electro Wizard
Balloon
P.E.K.K.A
Bats Firecracker Electro Wizard
Electro Wizard
Bats Firecracker Freeze Witch P.E.K.K.A Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Ram Rider
P.E.K.K.A Bats Firecracker Witch Electro Wizard Ram Rider
Witch P.E.K.K.A Ram Rider Bats Freeze Electro Wizard
Witch P.E.K.K.A Bats Firecracker Electro Wizard Ram Rider
Firecracker P.E.K.K.A
Freeze Bats Firecracker Electro Wizard
Bats Electro Wizard Ram Rider Firecracker Freeze Witch
P.E.K.K.A Electro Wizard Ram Rider
Witch P.E.K.K.A
Firecracker Electro Wizard
Bats Witch Electro Wizard Firecracker Freeze Ram Rider
Bats Firecracker Witch Electro Wizard Ram Rider
P.E.K.K.A Bats Freeze Witch Electro Wizard Ram Rider
Bats Firecracker Freeze Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Freeze P.E.K.K.A Electro Wizard Ram Rider
Bats Firecracker Witch P.E.K.K.A Electro Wizard
Bats Firecracker Witch Electro Wizard Ram Rider
Freeze Witch Bats Firecracker Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Bats Firecracker Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Electro Wizard
Electro Wizard Firecracker
P.E.K.K.A Bats Witch Electro Wizard Ram Rider
P.E.K.K.A Bats Electro Wizard Ram Rider
P.E.K.K.A Witch Ram Rider
Firecracker Bats Freeze Witch Electro Wizard Ram Rider
P.E.K.K.A Bats Witch Electro Wizard Ram Rider
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Bats Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Electro Wizard
P.E.K.K.A Witch Ram Rider
Firecracker Witch
Witch Electro Wizard Bats Firecracker Freeze P.E.K.K.A
Bats Firecracker Freeze Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Electro Wizard Ram Rider
Firecracker Freeze
Firecracker
Firecracker Bats Freeze Witch Ram Rider
Firecracker Witch
Firecracker Freeze Ram Rider
Firecracker Ram Rider
Bats Electro Wizard
Firecracker Electro Wizard Ram Rider
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker Witch
Firecracker
Freeze
Bats
Firecracker Electro Wizard
Firecracker Witch
Firecracker Freeze Witch
Witch
Firecracker Witch Electro Wizard Ram Rider
Witch Ram Rider
Firecracker
Bats Firecracker Witch Electro Wizard
Electro Wizard Bats Firecracker Freeze Witch
Firecracker Freeze Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Bats Freeze Witch
Firecracker Witch Electro Wizard Ram Rider
Freeze
Firecracker Electro Wizard
Firecracker
Firecracker P.E.K.K.A
Bats Firecracker Freeze Witch Electro Wizard
Firecracker Bats Witch Electro Wizard
Firecracker Freeze Witch Electro Wizard

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