My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Electro Giant Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon
Zap
Bats Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Witch Inferno Dragon Mother Witch
Fireball
Firecracker Witch Inferno Dragon Mother Witch
Poison
Bats Firecracker Witch Mother Witch
Lightning
Witch Inferno Dragon Mother Witch
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Electro Giant Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tornado Fireball Inferno Dragon Mother Witch Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Tornado Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Inferno Dragon
Firecracker
Bats Tornado Inferno Dragon
Fireball
Tornado
Tornado
Fireball Electro Giant Firecracker Witch
Witch
Tornado
Electro Giant
Tornado Inferno Dragon Mother Witch
Inferno Dragon
Bats Firecracker Electro Giant
Mother Witch
Electro Giant

Defense Synergies 1 8

Bats
Firecracker Inferno Dragon
Firecracker
Bats Tornado
Fireball
Tornado
Tornado
Fireball Firecracker Witch Electro Giant Inferno Dragon Mother Witch
Witch
Tornado
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Bats Tornado Electro Giant
Mother Witch
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Inferno Dragon Bats Firecracker Witch
Tornado Witch Bats Inferno Dragon
Witch Inferno Dragon Bats Firecracker
Firecracker Fireball Tornado
Fireball Tornado Bats Firecracker Mother Witch
Bats Tornado Inferno Dragon Firecracker Fireball Witch
Fireball Electro Giant
Witch Inferno Dragon Tornado
Tornado Firecracker
Bats Witch Mother Witch Firecracker Fireball Tornado Electro Giant
Inferno Dragon Bats Firecracker Fireball Tornado Witch
Bats Fireball Witch
Fireball Bats Firecracker Tornado Witch
Inferno Dragon
Tornado Fireball Electro Giant Inferno Dragon
Bats Firecracker Fireball Tornado Witch
Fireball Bats Firecracker Tornado Witch
Tornado Witch Bats Firecracker Fireball Inferno Dragon Mother Witch
Tornado Inferno Dragon
Bats Firecracker Fireball Witch Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Electro Giant
Fireball Firecracker Inferno Dragon
Bats Witch
Bats Fireball Tornado
Witch Inferno Dragon
Firecracker Fireball Electro Giant Mother Witch Bats Tornado Witch
Bats Fireball Witch
Inferno Dragon
Bats Firecracker Fireball Tornado Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Witch
Fireball Tornado Electro Giant
Fireball Witch
Firecracker Fireball Witch Electro Giant
Witch Electro Giant Bats Firecracker Fireball Tornado Inferno Dragon
Bats Firecracker Fireball Witch Electro Giant Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Tornado
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Giant Mother Witch Bats Tornado Witch
Firecracker Tornado Witch
Fireball Firecracker Tornado
Fireball Firecracker Tornado
Bats Fireball Tornado
Firecracker Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball Tornado
Bats
Firecracker Fireball
Firecracker Fireball Tornado Witch Electro Giant Mother Witch
Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Electro Giant Mother Witch Fireball Witch
Witch Inferno Dragon
Firecracker Fireball Tornado Witch
Fireball Tornado Witch
Fireball Firecracker Tornado
Bats Firecracker Fireball Tornado Witch Electro Giant Mother Witch
Bats Firecracker Fireball Witch Electro Giant
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Fireball Witch
Fireball Firecracker Tornado Witch
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball Tornado Electro Giant
Firecracker
Electro Giant Bats Firecracker Fireball Tornado Witch
Firecracker Bats Fireball Tornado Witch
Firecracker Fireball Tornado Witch Electro Giant

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