My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Witch Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Bandit
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch Bandit
Barbarian Barrel
Firecracker Witch Bandit Electro Wizard
The Log
Firecracker Witch Bandit
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Witch Bandit Electro Wizard
Fireball
Firecracker Witch Bandit Electro Wizard
Poison
Bats Firecracker Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Bandit Fireball Electro Wizard Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Bandit Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Knight Firecracker Bandit
Firecracker
Bats Giant Bandit Mega Knight
Fireball
Giant Electro Wizard Mega Knight
Giant
Bats Firecracker Fireball Witch Bandit Electro Wizard
Witch
Giant Bandit Mega Knight
Bandit
Bats Firecracker Giant Witch Electro Wizard Mega Knight
Electro Wizard
Fireball Giant Bandit Mega Knight
Mega Knight
Bats Firecracker Fireball Witch Bandit Electro Wizard

Defense Synergies 0 16

Bats
Firecracker Bandit Electro Wizard Mega Knight
Firecracker
Bats Bandit Electro Wizard Mega Knight
Fireball
Bandit Electro Wizard Mega Knight
Giant
Witch
Bandit Electro Wizard Mega Knight
Bandit
Bats Firecracker Fireball Witch Electro Wizard Mega Knight
Electro Wizard
Bats Firecracker Fireball Witch Bandit Mega Knight
Mega Knight
Bats Firecracker Fireball Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Wizard
Bats Firecracker Witch Bandit Electro Wizard Mega Knight
Witch Mega Knight Bats Bandit Electro Wizard
Witch Bats Firecracker Bandit Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Bats Firecracker Bandit Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Fireball Witch
Fireball Bandit Electro Wizard Mega Knight
Witch
Firecracker Bandit Electro Wizard Mega Knight
Bats Witch Electro Wizard Firecracker Fireball Bandit Mega Knight
Bats Firecracker Fireball Witch Electro Wizard
Mega Knight Bats Fireball Witch Bandit Electro Wizard
Fireball Mega Knight Bats Firecracker Witch Electro Wizard
Bandit Electro Wizard Mega Knight
Fireball Bandit Electro Wizard Mega Knight
Mega Knight Bats Firecracker Fireball Witch Electro Wizard
Fireball Mega Knight Bats Firecracker Witch Bandit Electro Wizard
Witch Bats Firecracker Fireball Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Firecracker Fireball Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Bandit Electro Wizard
Fireball Bandit Electro Wizard Firecracker Mega Knight
Bandit Mega Knight Bats Witch Electro Wizard
Mega Knight Bats Fireball Bandit Electro Wizard
Witch Bandit Mega Knight
Firecracker Fireball Bats Witch Electro Wizard
Bats Fireball Witch Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Firecracker Fireball Witch Bandit
Witch
Mega Knight Bats Witch
Mega Knight Fireball Electro Wizard
Mega Knight Fireball Witch Bandit
Firecracker Fireball Witch Mega Knight
Witch Electro Wizard Bats Firecracker Fireball
Bats Mega Knight Firecracker Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Bandit Electro Wizard
Fireball Bandit
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Bats Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker Bandit
Bats Fireball Electro Wizard
Firecracker Fireball Bandit Electro Wizard
Fireball Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Witch Bandit
Firecracker Fireball Bandit Mega Knight
Fireball
Bats
Firecracker Fireball Bandit Electro Wizard Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch Bandit Electro Wizard
Fireball Witch Bandit Mega Knight
Fireball Firecracker Bandit
Bats Firecracker Fireball Witch Electro Wizard
Electro Wizard Bats Firecracker Fireball Witch
Fireball
Fireball Bandit Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Bats Fireball Witch Bandit
Fireball Firecracker Witch Electro Wizard
Fireball
Fireball Firecracker Electro Wizard Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball Witch Electro Wizard
Firecracker Bats Fireball Witch Electro Wizard
Firecracker Fireball Witch Bandit Electro Wizard Mega Knight

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