My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Wizard Barbarian Hut Electro Dragon Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Sparky
Giant Snowball
Bats Electro Dragon
Zap
Bats Firecracker Sparky
Barbarian Barrel
Firecracker Elixir Golem Wizard Barbarian Hut Magic Archer Sparky
The Log
Firecracker Elixir Golem Barbarian Hut Sparky
Earthquake
Firecracker Elixir Golem Barbarian Hut
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Wizard Electro Dragon Magic Archer Sparky
Fireball
Firecracker Elixir Golem Wizard Barbarian Hut Electro Dragon Magic Archer Sparky
Poison
Bats Firecracker Elixir Golem Wizard Barbarian Hut Electro Dragon Magic Archer Sparky
Lightning
Wizard Barbarian Hut Electro Dragon Magic Archer Sparky
Rocket
Wizard Barbarian Hut Electro Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Dragon Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Magic Archer Wizard Electro Dragon Barbarian Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Elixir Golem Magic Archer

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Firecracker Elixir Golem Sparky
Firecracker
Elixir Golem Bats Barbarian Hut Sparky
Elixir Golem
Firecracker Bats Wizard Barbarian Hut Electro Dragon Magic Archer Sparky
Wizard
Elixir Golem Sparky
Barbarian Hut
Bats Firecracker Elixir Golem Electro Dragon Magic Archer
Electro Dragon
Elixir Golem Barbarian Hut Magic Archer Sparky
Magic Archer
Elixir Golem Barbarian Hut Electro Dragon
Sparky
Bats Firecracker Elixir Golem Wizard Electro Dragon

Defense Synergies 1 6

Bats
Barbarian Hut Firecracker Sparky
Firecracker
Bats Barbarian Hut Electro Dragon
Elixir Golem
Wizard
Barbarian Hut
Bats Firecracker Electro Dragon Magic Archer
Electro Dragon
Firecracker Barbarian Hut
Magic Archer
Barbarian Hut
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker Wizard Electro Dragon Magic Archer Sparky
Barbarian Hut Sparky Bats Firecracker Electro Dragon
Barbarian Hut Sparky Bats Electro Dragon
Barbarian Hut Sparky Bats Firecracker Electro Dragon
Firecracker Sparky
Bats Firecracker Electro Dragon Magic Archer
Bats Firecracker Wizard Barbarian Hut Electro Dragon Magic Archer
Barbarian Hut Electro Dragon Magic Archer Sparky
Barbarian Hut Sparky
Firecracker Sparky
Bats Firecracker Wizard Electro Dragon Magic Archer
Bats Firecracker Wizard Barbarian Hut Electro Dragon Magic Archer
Barbarian Hut Sparky Bats Wizard Electro Dragon
Wizard Barbarian Hut Sparky Bats Firecracker Electro Dragon Magic Archer
Barbarian Hut Sparky
Barbarian Hut Sparky
Wizard Barbarian Hut Sparky Bats Firecracker Electro Dragon
Bats Firecracker Wizard Barbarian Hut Electro Dragon Magic Archer
Wizard Bats Firecracker Barbarian Hut Electro Dragon Magic Archer
Barbarian Hut Sparky
Wizard Bats Firecracker Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Sparky
Firecracker Wizard Electro Dragon Magic Archer
Bats Barbarian Hut Electro Dragon Sparky
Bats Barbarian Hut Sparky
Barbarian Hut Sparky
Firecracker Wizard Bats Electro Dragon Magic Archer
Sparky Bats Barbarian Hut
Barbarian Hut Sparky
Electro Dragon Bats Firecracker Barbarian Hut Magic Archer Sparky
Barbarian Hut Sparky
Bats Electro Dragon Sparky
Wizard Barbarian Hut Sparky
Wizard Firecracker Barbarian Hut Electro Dragon Magic Archer Sparky
Electro Dragon Sparky Bats Firecracker Barbarian Hut Magic Archer
Bats Firecracker Wizard Barbarian Hut Electro Dragon Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Barbarian Hut Electro Dragon Sparky
Firecracker Electro Dragon Magic Archer
Barbarian Hut Electro Dragon Magic Archer Sparky
Firecracker Barbarian Hut Sparky
Wizard Firecracker Magic Archer Sparky
Firecracker Wizard Bats Electro Dragon Magic Archer
Firecracker Wizard Magic Archer Sparky
Firecracker Wizard Barbarian Hut Electro Dragon Magic Archer
Firecracker Wizard Electro Dragon
Bats Electro Dragon Sparky
Firecracker Wizard Electro Dragon Magic Archer Sparky
Firecracker Wizard Electro Dragon Magic Archer
Firecracker Barbarian Hut Magic Archer Sparky
Firecracker Electro Dragon Magic Archer
Firecracker Barbarian Hut Magic Archer Sparky
Firecracker Wizard Barbarian Hut Electro Dragon Magic Archer Sparky
Magic Archer Firecracker Wizard Barbarian Hut Electro Dragon Sparky
Sparky
Bats Sparky
Firecracker Wizard Electro Dragon Magic Archer Sparky
Firecracker Wizard Electro Dragon Magic Archer
Magic Archer Sparky
Wizard
Sparky
Barbarian Hut Electro Dragon
Firecracker Wizard Electro Dragon Magic Archer Sparky
Firecracker Wizard Electro Dragon Magic Archer Sparky
Wizard Electro Dragon Magic Archer Sparky
Firecracker Magic Archer Sparky
Bats Firecracker Wizard Electro Dragon Magic Archer Sparky
Electro Dragon Bats Firecracker Wizard
Sparky
Wizard Electro Dragon Magic Archer Sparky
Firecracker Electro Dragon Magic Archer Sparky
Sparky
Firecracker Wizard Magic Archer Sparky
Bats Barbarian Hut Electro Dragon Magic Archer
Firecracker Wizard Electro Dragon Magic Archer
Firecracker Wizard Electro Dragon Magic Archer Sparky
Firecracker Wizard Electro Dragon Magic Archer
Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Bats Firecracker Magic Archer Sparky
Firecracker Bats Electro Dragon Magic Archer
Electro Dragon Firecracker Magic Archer Sparky

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