My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Hog Rider Furnace
Zap
Bats Furnace Dark Prince
Barbarian Barrel
Furnace Wizard Dark Prince Electro Wizard
The Log
Hog Rider Furnace Dark Prince
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Hog Rider Wizard Dark Prince Electro Wizard
Fireball
Hog Rider Furnace Wizard Electro Wizard
Poison
Bats Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Dark Prince Electro Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Fireball Hog Rider Furnace Dark Prince Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Barbarian Barrel Fireball Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Barbarian Barrel Dark Prince
Fireball
Hog Rider Dark Prince Electro Wizard
Hog Rider
Bats Fireball Furnace Wizard Barbarian Barrel Dark Prince Electro Wizard
Furnace
Hog Rider Barbarian Barrel Dark Prince
Wizard
Hog Rider Dark Prince
Barbarian Barrel
Bats Hog Rider Furnace Dark Prince
Dark Prince
Bats Fireball Hog Rider Furnace Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Fireball Hog Rider Dark Prince

Defense Synergies 1 14

Bats
Barbarian Barrel Dark Prince Electro Wizard
Fireball
Barbarian Barrel Dark Prince Electro Wizard
Hog Rider
Furnace
Barbarian Barrel Dark Prince Electro Wizard
Wizard
Barbarian Barrel Dark Prince Electro Wizard
Barbarian Barrel
Fireball Bats Furnace Wizard Dark Prince Electro Wizard
Dark Prince
Bats Fireball Furnace Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Bats Fireball Furnace Wizard Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Barbarian Barrel Electro Wizard
Bats Furnace Dark Prince Electro Wizard
Furnace Bats Dark Prince Electro Wizard
Bats Furnace Dark Prince Electro Wizard
Fireball Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Bats Furnace Dark Prince Electro Wizard
Bats Furnace Electro Wizard Fireball Wizard
Fireball Barbarian Barrel Electro Wizard
Furnace
Barbarian Barrel Dark Prince Electro Wizard
Bats Electro Wizard Fireball Furnace Wizard Barbarian Barrel Dark Prince
Bats Fireball Furnace Wizard Electro Wizard
Furnace Bats Fireball Wizard Dark Prince Electro Wizard
Fireball Wizard Bats Furnace Barbarian Barrel Dark Prince Electro Wizard
Furnace Electro Wizard
Fireball Furnace Electro Wizard
Wizard Bats Fireball Furnace Dark Prince Electro Wizard
Fireball Bats Furnace Wizard Barbarian Barrel Dark Prince Electro Wizard
Furnace Wizard Barbarian Barrel Bats Fireball Dark Prince Electro Wizard
Electro Wizard
Wizard Dark Prince Bats Fireball Furnace Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Barbarian Barrel Dark Prince Electro Wizard
Fireball Electro Wizard Wizard Barbarian Barrel
Bats Furnace Dark Prince Electro Wizard
Dark Prince Bats Fireball Barbarian Barrel Electro Wizard
Dark Prince
Fireball Furnace Wizard Bats Electro Wizard
Dark Prince Bats Fireball Furnace Electro Wizard
Dark Prince
Electro Wizard Bats Fireball Barbarian Barrel Dark Prince
Bats Dark Prince
Fireball Dark Prince Electro Wizard
Dark Prince Fireball Wizard
Wizard Fireball Furnace
Electro Wizard Bats Fireball Furnace Barbarian Barrel Dark Prince
Bats Fireball Wizard Barbarian Barrel Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Dark Prince
Fireball Wizard Furnace Barbarian Barrel Dark Prince
Fireball Wizard Bats Furnace
Furnace Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Bats Fireball Electro Wizard
Fireball Wizard Barbarian Barrel Dark Prince Electro Wizard
Fireball Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Furnace Wizard Barbarian Barrel
Fireball Furnace Wizard Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Wizard Barbarian Barrel Dark Prince Electro Wizard
Fireball Wizard Barbarian Barrel
Fireball
Fireball Wizard
Fireball Barbarian Barrel
Fireball Furnace Wizard Barbarian Barrel Dark Prince
Fireball Wizard Barbarian Barrel Electro Wizard
Fireball Wizard
Fireball Barbarian Barrel
Bats Fireball Furnace Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Bats Fireball Barbarian Barrel Dark Prince
Fireball Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Wizard Dark Prince Electro Wizard
Fireball Wizard
Fireball
Dark Prince
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Barbarian Barrel Dark Prince Electro Wizard

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