My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Fire Spirit Bats Royal Hogs Witch
Zap
Fire Spirit Bats Royal Hogs Witch
Barbarian Barrel
Fire Spirit Goblin Cage Royal Hogs Witch
The Log
Fire Spirit Goblin Cage Royal Hogs Witch
Earthquake
Goblin Cage Royal Hogs Witch
Arrows
Fire Spirit Bats Royal Hogs Witch
Royal Delivery
Fire Spirit Bats Goblin Cage Royal Hogs Witch
Fireball
Goblin Cage Royal Hogs Witch
Poison
Bats Goblin Cage Royal Hogs Witch
Lightning
Goblin Cage Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Earthquake Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Giant Snowball Earthquake Goblin Cage Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Giant Snowball Earthquake

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Goblin Cage Royal Hogs
Bats
Mega Knight Goblin Cage Royal Hogs
Giant Snowball
Earthquake Royal Hogs Fire Spirit Goblin Cage Witch Mega Knight
Earthquake
Giant Snowball Royal Hogs Mega Knight
Goblin Cage
Fire Spirit Bats Giant Snowball Royal Hogs Witch
Royal Hogs
Giant Snowball Earthquake Fire Spirit Bats Goblin Cage Mega Knight
Witch
Giant Snowball Goblin Cage Mega Knight
Mega Knight
Bats Giant Snowball Earthquake Royal Hogs Witch

Defense Synergies 1 12

Fire Spirit
Giant Snowball
Bats
Giant Snowball Earthquake Goblin Cage Mega Knight
Giant Snowball
Mega Knight Fire Spirit Bats Earthquake Goblin Cage Witch
Earthquake
Bats Giant Snowball Goblin Cage Mega Knight
Goblin Cage
Bats Giant Snowball Earthquake Witch
Royal Hogs
Witch
Giant Snowball Goblin Cage Mega Knight
Mega Knight
Giant Snowball Bats Earthquake Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage
Bats Goblin Cage Witch Mega Knight
Goblin Cage Witch Mega Knight Fire Spirit Bats Giant Snowball
Goblin Cage Witch Bats Mega Knight
Earthquake Goblin Cage Mega Knight
Fire Spirit Bats Giant Snowball Earthquake Mega Knight
Bats Giant Snowball Fire Spirit Goblin Cage Witch
Earthquake Goblin Cage Mega Knight
Witch Goblin Cage
Fire Spirit Giant Snowball Mega Knight
Bats Witch Giant Snowball Earthquake Mega Knight
Bats Giant Snowball Witch
Goblin Cage Mega Knight Fire Spirit Bats Giant Snowball Earthquake Witch
Fire Spirit Mega Knight Bats Giant Snowball Earthquake Goblin Cage Witch
Goblin Cage Mega Knight
Giant Snowball Goblin Cage Mega Knight
Mega Knight Bats Goblin Cage Witch
Fire Spirit Goblin Cage Mega Knight Bats Giant Snowball Witch
Giant Snowball Earthquake Goblin Cage Witch Fire Spirit Bats Mega Knight
Goblin Cage
Mega Knight Fire Spirit Bats Giant Snowball Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Goblin Cage Witch
Giant Snowball Mega Knight
Mega Knight Bats Goblin Cage Witch
Mega Knight Bats Goblin Cage
Goblin Cage Witch Mega Knight
Fire Spirit Bats Giant Snowball Witch
Bats Goblin Cage Witch
Mega Knight Goblin Cage
Goblin Cage Mega Knight Bats Giant Snowball Witch
Witch Goblin Cage
Mega Knight Bats Goblin Cage Witch
Mega Knight Giant Snowball Goblin Cage
Mega Knight Goblin Cage Witch
Goblin Cage Witch Mega Knight
Witch Bats Goblin Cage
Bats Mega Knight Giant Snowball Earthquake Goblin Cage Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Giant Snowball
Earthquake
Earthquake
Fire Spirit Giant Snowball Earthquake Mega Knight
Fire Spirit Bats Giant Snowball Witch
Fire Spirit Earthquake Witch
Earthquake Fire Spirit Giant Snowball
Giant Snowball
Fire Spirit Bats Giant Snowball
Earthquake
Fire Spirit Giant Snowball
Earthquake Fire Spirit Giant Snowball
Earthquake
Earthquake Giant Snowball
Earthquake Giant Snowball Witch
Earthquake Mega Knight
Giant Snowball Earthquake
Bats
Fire Spirit Giant Snowball Earthquake Mega Knight
Fire Spirit Giant Snowball Earthquake Witch Mega Knight
Earthquake Mega Knight
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Fire Spirit Witch Mega Knight
Witch
Giant Snowball Earthquake Witch
Giant Snowball Witch Mega Knight
Fire Spirit Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball Earthquake Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Earthquake
Earthquake Fire Spirit Bats Witch
Fire Spirit Giant Snowball Witch
Mega Knight
Giant Snowball Earthquake
Giant Snowball
Mega Knight
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball Witch Mega Knight

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