My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Hunter Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Hunter Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Ram Rider
Giant Snowball
Fire Spirit Bats Minions Princess Ram Rider
Zap
Fire Spirit Bats Minions Princess Ram Rider
Barbarian Barrel
Fire Spirit Hunter Princess
The Log
Fire Spirit Hunter Princess Ram Rider
Earthquake
Arrows
Fire Spirit Bats Minions Princess
Royal Delivery
Fire Spirit Bats Minions Hunter Princess Ram Rider
Fireball
Minions Hunter Princess Ram Rider
Poison
Bats Minions Hunter Princess
Lightning
Hunter Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Minions Princess Fireball Hunter Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Minions Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Ram Rider
Bats
Giant Minions Ram Rider
Minions
Giant Bats Ram Rider
Fireball
Giant Princess Ram Rider
Giant
Bats Minions Hunter Fire Spirit Fireball Princess
Hunter
Giant Ram Rider
Princess
Fireball Giant
Ram Rider
Fire Spirit Bats Minions Fireball Hunter

Defense Synergies 0 7

Fire Spirit
Bats
Minions Hunter
Minions
Bats Hunter Ram Rider
Fireball
Princess Ram Rider
Giant
Hunter
Bats Minions Ram Rider
Princess
Fireball
Ram Rider
Minions Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Ram Rider
Hunter Bats Minions Ram Rider
Hunter Ram Rider Fire Spirit Bats Minions
Hunter Bats Minions Ram Rider
Fireball Princess
Fireball Fire Spirit Bats Minions Hunter
Bats Minions Hunter Ram Rider Fire Spirit Fireball Princess
Fireball Ram Rider
Hunter Minions Princess
Fire Spirit Hunter
Bats Minions Fireball Hunter Princess Ram Rider
Minions Hunter Bats Fireball Princess Ram Rider
Hunter Fire Spirit Bats Minions Fireball Ram Rider
Fire Spirit Fireball Bats Minions Hunter Princess
Hunter Ram Rider
Fireball Hunter Ram Rider
Bats Minions Fireball Hunter
Fire Spirit Fireball Bats Minions Hunter Ram Rider
Hunter Fire Spirit Bats Minions Fireball Princess Ram Rider
Hunter Ram Rider
Fire Spirit Bats Minions Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Hunter
Bats Minions Hunter Ram Rider
Hunter Bats Fireball Ram Rider
Hunter Ram Rider
Fire Spirit Fireball Bats Minions Hunter Princess Ram Rider
Bats Minions Fireball Hunter Ram Rider
Hunter
Bats Minions Fireball
Bats Minions Hunter
Fireball
Fireball Hunter Ram Rider
Fireball Princess
Bats Minions Fireball Hunter
Bats Minions Fireball Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Ram Rider
Fireball
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Bats Minions Hunter Princess Ram Rider
Fire Spirit Princess
Fireball Fire Spirit Hunter Princess Ram Rider
Fireball Ram Rider
Fire Spirit Bats Minions Fireball
Fireball Princess Ram Rider
Fireball Fire Spirit Princess
Fire Spirit Fireball Hunter Princess
Minions Fireball Princess
Princess Fireball
Fireball Hunter Princess
Fireball Princess
Fireball
Bats Minions
Fire Spirit Fireball Hunter Princess
Fire Spirit Fireball Princess
Minions Fireball
Fireball Princess
Fireball
Fire Spirit Fireball Hunter Princess
Fireball Hunter Princess Ram Rider
Fireball Princess Ram Rider
Fireball
Fire Spirit Bats Fireball Hunter Princess
Bats Minions Fireball
Fireball
Fireball Hunter
Fireball Princess
Fireball Princess
Fire Spirit Bats Minions Fireball Princess
Fireball Fire Spirit Hunter Princess Ram Rider
Fireball
Fireball Hunter Princess
Fireball Princess
Fireball
Bats Minions Fireball Princess
Bats Fireball Princess
Fireball Princess

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