My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Miner
Giant Snowball
Fire Spirit Bats Miner
Zap
Fire Spirit Bats Prince
Barbarian Barrel
Fire Spirit Hunter
The Log
Fire Spirit Hunter Prince
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Hunter Prince P.E.K.K.A Miner
Fireball
Hunter
Poison
Bats Hunter
Lightning
Hunter Prince
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Prince P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Miner Fireball Hunter Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Prince
Bats
Miner Prince P.E.K.K.A
Fireball
The Log Miner
Hunter
Prince P.E.K.K.A
Prince
Fire Spirit Bats Hunter The Log Miner
P.E.K.K.A
Fire Spirit Bats Hunter The Log
The Log
Fireball Prince P.E.K.K.A Miner
Miner
Fire Spirit Bats Fireball Prince The Log

Defense Synergies 3 11

Fire Spirit
P.E.K.K.A The Log
Bats
Hunter Prince P.E.K.K.A The Log
Fireball
The Log Miner
Hunter
Bats Prince P.E.K.K.A The Log
Prince
The Log Bats Hunter
P.E.K.K.A
The Log Fire Spirit Bats Hunter
The Log
Fireball Prince P.E.K.K.A Fire Spirit Bats Hunter Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Hunter P.E.K.K.A Bats Prince The Log
Hunter Prince P.E.K.K.A Fire Spirit Bats
Hunter Prince P.E.K.K.A Bats
Fireball Prince P.E.K.K.A The Log
Fireball The Log Fire Spirit Bats Hunter
Bats Hunter Fire Spirit Fireball
Fireball P.E.K.K.A The Log
Hunter P.E.K.K.A Prince
Fire Spirit Hunter Prince Miner
Bats Fireball Hunter The Log
Hunter Bats Fireball
Hunter Prince P.E.K.K.A Fire Spirit Bats Fireball The Log
Fire Spirit Fireball Bats Hunter Prince P.E.K.K.A The Log
P.E.K.K.A Hunter Prince
Fireball Hunter Prince P.E.K.K.A The Log
Bats Fireball Hunter Prince P.E.K.K.A
Fire Spirit Fireball Bats Hunter Prince The Log
Hunter The Log Fire Spirit Bats Fireball
P.E.K.K.A Hunter Prince
Fire Spirit Bats Fireball Hunter Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince P.E.K.K.A
Fireball Hunter Prince The Log Miner
P.E.K.K.A Bats Hunter Prince The Log
Hunter Prince P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Hunter Prince
Fire Spirit Fireball Bats Hunter
Prince P.E.K.K.A Bats Fireball Hunter
P.E.K.K.A Hunter Prince
P.E.K.K.A Bats Fireball Prince The Log
P.E.K.K.A
P.E.K.K.A Bats Hunter Prince
P.E.K.K.A Fireball Prince The Log
Prince P.E.K.K.A Fireball Hunter
Fireball
Bats Fireball Hunter Prince P.E.K.K.A The Log
Bats Fireball Hunter P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball Prince The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Bats Hunter
Fire Spirit The Log
Fireball The Log Fire Spirit Hunter
Fireball The Log Miner
Fire Spirit Bats Fireball Prince
Miner Fireball Prince The Log
Fireball Fire Spirit
Fire Spirit Fireball Hunter The Log Miner
Fireball
Fireball Prince The Log
Fireball Hunter The Log
Fireball The Log
Fireball
Bats
Fire Spirit Fireball Hunter Prince The Log
Fire Spirit Fireball The Log Miner
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fire Spirit Fireball Hunter
Fireball The Log Miner Hunter
Fireball Prince The Log Miner
Fireball Miner The Log
Fire Spirit Bats Fireball Hunter
Bats Fireball
Fireball
Fireball Hunter The Log Miner
Fireball
P.E.K.K.A Prince
Fireball The Log
Fire Spirit Bats Fireball Prince
Fireball Fire Spirit Hunter
The Log Fireball
Fireball Miner Hunter Prince
The Log Fireball
Fireball
Prince P.E.K.K.A
Bats Fireball The Log
Bats Fireball
Fireball Prince The Log Miner

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