My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Dark Prince Miner Inferno Dragon
Giant Snowball
Bats Minion Horde Witch Miner Inferno Dragon
Zap
Bats Minion Horde Dark Prince Witch Inferno Dragon
Barbarian Barrel
Dark Prince Witch
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Dark Prince Witch Miner Inferno Dragon
Fireball
Minion Horde Witch Inferno Dragon
Poison
Bats Minion Horde Witch
Lightning
Dark Prince Witch Inferno Dragon
Rocket
Minion Horde Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Dark Prince Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Miner Dark Prince Inferno Dragon Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Miner Dark Prince

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Rage Dark Prince Inferno Dragon
Minion Horde
Rage Miner Giant Dark Prince
Giant
Bats Rage Dark Prince Miner Minion Horde Witch
Rage
Minion Horde Giant Witch Bats Dark Prince
Dark Prince
Giant Bats Minion Horde Rage Witch Miner
Witch
Rage Giant Dark Prince Miner
Miner
Bats Minion Horde Giant Dark Prince Witch Inferno Dragon
Inferno Dragon
Bats Miner

Defense Synergies 0 3

Bats
Dark Prince Inferno Dragon
Minion Horde
Giant
Rage
Dark Prince
Bats Witch
Witch
Dark Prince
Miner
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Inferno Dragon Bats Dark Prince Witch
Minion Horde Witch Bats Dark Prince Inferno Dragon
Minion Horde Witch Inferno Dragon Bats Dark Prince
Dark Prince
Bats Dark Prince
Bats Minion Horde Inferno Dragon Witch
Minion Horde Witch Inferno Dragon
Minion Horde Dark Prince Miner
Bats Minion Horde Witch Dark Prince
Minion Horde Inferno Dragon Bats Witch
Minion Horde Bats Dark Prince Witch
Bats Minion Horde Dark Prince Witch
Inferno Dragon Minion Horde
Minion Horde Inferno Dragon
Minion Horde Bats Dark Prince Witch
Bats Minion Horde Dark Prince Witch
Witch Bats Dark Prince Inferno Dragon
Inferno Dragon
Dark Prince Bats Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch
Miner Inferno Dragon
Bats Minion Horde Dark Prince Witch
Dark Prince Bats Minion Horde
Minion Horde Dark Prince Witch Inferno Dragon
Bats Minion Horde Witch
Dark Prince Bats Minion Horde Witch
Minion Horde Dark Prince Inferno Dragon
Minion Horde Bats Dark Prince Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Bats Minion Horde Dark Prince Witch
Dark Prince
Dark Prince Minion Horde Witch
Minion Horde Witch
Witch Bats Minion Horde Dark Prince Inferno Dragon
Bats Minion Horde Dark Prince Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Miner
Minion Horde Miner
Dark Prince
Minion Horde Dark Prince
Bats Minion Horde Witch
Minion Horde Witch
Miner
Bats Minion Horde
Miner Minion Horde Dark Prince
Miner
Minion Horde
Minion Horde Witch
Minion Horde
Bats Minion Horde
Dark Prince
Witch Miner
Minion Horde
Minion Horde
Dark Prince Witch
Minion Horde Witch Inferno Dragon
Miner Witch
Witch Miner
Miner
Bats Minion Horde Witch
Bats Minion Horde Witch
Minion Horde
Minion Horde Miner
Minion Horde
Minion Horde
Minion Horde Bats Dark Prince Witch
Witch
Miner Minion Horde Dark Prince
Minion Horde Dark Prince
Bats Minion Horde Witch
Bats Witch
Dark Prince Witch Miner

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