My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Mega Minion Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Mega Minion Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Cannon Rascals Wizard Electro Wizard
The Log
Cannon Rascals Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Mega Minion Hog Rider Wizard Electro Wizard
Fireball
Cannon Rascals Mega Minion Hog Rider Wizard Electro Wizard
Poison
Bats Cannon Rascals Mega Minion Wizard Electro Wizard
Lightning
Cannon Mega Minion Wizard Electro Wizard
Rocket
Rascals Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Mega Minion Hog Rider Electro Wizard Rascals Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Cannon Mega Minion Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Rascals Mega Minion
Cannon
Rascals
Bats Mega Minion Hog Rider Electro Wizard
Mega Minion
Bats Rascals Mega Knight
Hog Rider
Bats Rascals Wizard Electro Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Electro Wizard
Rascals Hog Rider Mega Knight
Mega Knight
Bats Mega Minion Hog Rider Wizard Electro Wizard

Defense Synergies 0 14

Bats
Cannon Rascals Electro Wizard Mega Knight
Cannon
Bats Rascals Mega Minion Wizard Electro Wizard
Rascals
Bats Cannon
Mega Minion
Cannon Wizard Electro Wizard Mega Knight
Hog Rider
Wizard
Cannon Mega Minion Electro Wizard Mega Knight
Electro Wizard
Bats Cannon Mega Minion Wizard Mega Knight
Mega Knight
Bats Mega Minion Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Wizard Electro Wizard
Bats Cannon Rascals Mega Minion Electro Wizard Mega Knight
Cannon Mega Knight Bats Rascals Mega Minion Electro Wizard
Cannon Bats Rascals Mega Minion Electro Wizard Mega Knight
Mega Knight
Bats Cannon Rascals Mega Minion Electro Wizard Mega Knight
Bats Mega Minion Electro Wizard Cannon Rascals Wizard
Cannon Rascals Electro Wizard Mega Knight
Cannon Rascals
Cannon Rascals Electro Wizard Mega Knight
Bats Electro Wizard Cannon Rascals Mega Minion Wizard Mega Knight
Mega Minion Bats Rascals Wizard Electro Wizard
Cannon Mega Knight Bats Rascals Wizard Electro Wizard
Wizard Mega Knight Bats Cannon Rascals Mega Minion Electro Wizard
Cannon Rascals Electro Wizard Mega Knight
Cannon Rascals Electro Wizard Mega Knight
Wizard Mega Knight Bats Cannon Rascals Electro Wizard
Cannon Mega Knight Bats Rascals Mega Minion Wizard Electro Wizard
Wizard Bats Cannon Rascals Mega Minion Electro Wizard Mega Knight
Cannon Electro Wizard
Rascals Wizard Mega Knight Bats Cannon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Electro Wizard
Electro Wizard Mega Minion Wizard Mega Knight
Mega Knight Bats Rascals Electro Wizard
Mega Knight Bats Rascals Electro Wizard
Cannon Rascals Mega Knight
Wizard Bats Rascals Electro Wizard
Rascals Bats Mega Minion Electro Wizard
Mega Knight Rascals
Electro Wizard Mega Knight Bats Mega Minion
Cannon Mega Minion
Mega Knight Bats Rascals Mega Minion
Mega Knight Electro Wizard
Rascals Mega Knight Cannon Wizard
Wizard Cannon Rascals Mega Knight
Rascals Electro Wizard Bats Mega Minion
Bats Mega Knight Cannon Rascals Mega Minion Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Electro Wizard
Rascals
Wizard Mega Knight
Wizard Bats Mega Minion
Wizard
Wizard
Wizard
Bats Electro Wizard
Wizard Electro Wizard
Wizard
Wizard
Wizard Mega Knight
Bats
Mega Minion Wizard Electro Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Wizard Mega Knight
Mega Minion
Wizard Electro Wizard
Wizard Mega Knight
Bats Wizard Electro Wizard
Electro Wizard Bats Mega Minion Wizard
Mega Minion
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Bats
Mega Minion Wizard Electro Wizard
Rascals Mega Minion Wizard Electro Wizard Mega Knight
Wizard
Mega Minion Mega Knight
Bats Rascals Electro Wizard
Bats Electro Wizard
Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: