My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Sparky
Giant Snowball
Bats Barbarians Skeleton Army Balloon
Zap
Bats Skeleton Army Balloon Sparky
Barbarian Barrel
Barbarians Wizard Skeleton Army Electro Wizard Sparky
The Log
Barbarians Skeleton Army Sparky
Earthquake
Barbarians Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Barbarians Wizard Skeleton Army Balloon P.E.K.K.A Electro Wizard Sparky
Fireball
Barbarians Wizard Skeleton Army Balloon Electro Wizard Sparky
Poison
Bats Barbarians Wizard Skeleton Army Balloon Electro Wizard Sparky
Lightning
Wizard Balloon Electro Wizard Sparky
Rocket
Barbarians Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Electro Wizard Barbarians Wizard Balloon Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Skeleton Army Electro Wizard Barbarians

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon P.E.K.K.A Sparky
Barbarians
Balloon
Wizard
Balloon P.E.K.K.A Sparky
Skeleton Army
Sparky
Balloon
Bats Barbarians Wizard Electro Wizard Sparky
P.E.K.K.A
Electro Wizard Bats Wizard
Electro Wizard
P.E.K.K.A Balloon Sparky
Sparky
Bats Wizard Skeleton Army Balloon Electro Wizard

Defense Synergies 0 10

Bats
P.E.K.K.A Electro Wizard Sparky
Barbarians
Skeleton Army
Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Barbarians Wizard Electro Wizard Sparky
Balloon
P.E.K.K.A
Bats Wizard Electro Wizard
Electro Wizard
Bats Wizard Skeleton Army P.E.K.K.A
Sparky
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Barbarians Skeleton Army P.E.K.K.A Sparky Bats Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Sparky Bats Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Sparky Bats Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Sparky
Skeleton Army Bats Electro Wizard
Bats Electro Wizard Wizard
Barbarians P.E.K.K.A Electro Wizard Sparky
Barbarians P.E.K.K.A Sparky Skeleton Army
Skeleton Army Barbarians Electro Wizard Sparky
Bats Barbarians Skeleton Army Electro Wizard Wizard
Bats Wizard Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Sparky Bats Wizard Electro Wizard
Wizard Skeleton Army Sparky Bats Barbarians P.E.K.K.A Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Sparky Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Electro Wizard Sparky
Barbarians Wizard Sparky Bats Skeleton Army P.E.K.K.A Electro Wizard
Bats Barbarians Wizard Skeleton Army Electro Wizard
Wizard Bats Barbarians Electro Wizard
Barbarians P.E.K.K.A Sparky Electro Wizard
Wizard Skeleton Army Bats Barbarians P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army P.E.K.K.A Electro Wizard Sparky
Electro Wizard Wizard
Barbarians Skeleton Army P.E.K.K.A Bats Electro Wizard Sparky
Skeleton Army P.E.K.K.A Bats Barbarians Electro Wizard Sparky
Barbarians P.E.K.K.A Skeleton Army Sparky
Wizard Bats Electro Wizard
Skeleton Army P.E.K.K.A Sparky Bats Barbarians Electro Wizard
P.E.K.K.A Barbarians Skeleton Army Sparky
P.E.K.K.A Electro Wizard Bats Barbarians Skeleton Army Sparky
P.E.K.K.A Barbarians Skeleton Army Sparky
P.E.K.K.A Bats Barbarians Sparky
Skeleton Army P.E.K.K.A Barbarians Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Wizard Sparky
Wizard Barbarians Skeleton Army Sparky
Barbarians Skeleton Army Electro Wizard Sparky Bats P.E.K.K.A
Bats Barbarians Wizard P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard
Sparky
Barbarians Sparky
Wizard Sparky
Wizard Bats
Wizard Sparky
Wizard
Wizard
Bats Electro Wizard Sparky
Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky
Sparky
Bats Sparky
Wizard Electro Wizard Sparky
Wizard
Sparky
Wizard
Sparky
Barbarians
Wizard Sparky
Wizard Electro Wizard Sparky
Wizard Sparky
Sparky
Bats Wizard Electro Wizard Sparky
Electro Wizard Bats Wizard
Sparky
Wizard Sparky
Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Sparky
Electro Wizard Bats Barbarians Skeleton Army
Wizard Electro Wizard
Wizard Electro Wizard Sparky
Wizard
Sparky
P.E.K.K.A Sparky
Bats Electro Wizard Sparky
Bats Electro Wizard
Electro Wizard Sparky

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